What Video Games Have to Teach Us About Learning and Literacy

Recommended by Katherine Isbister, and 1 others. See all reviews

Ranked #25 in Game Design, Ranked #30 in Video Gamessee more rankings.

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and... more

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Katherine Isbister This book is probably the book that launched the tremendous interest in games for learning. (Source)


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