Recommended by Katherine Isbister, and 1 others. See all reviews
Ranked #25 in Game Design, Ranked #30 in Video Games — see more rankings.
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and... more
Reviews and Recommendations
We've comprehensively compiled reviews of What Video Games Have to Teach Us About Learning and Literacy from the world's leading experts.
Katherine Isbister This book is probably the book that launched the tremendous interest in games for learning. (Source)
Rankings by Category
What Video Games Have to Teach Us About Learning and Literacy is ranked in the following categories:
- #54 in Game Theory
- #40 in Games
- #39 in Gaming