100 Best Gaming Books of All Time
We've researched and ranked the best gaming books in the world, based on recommendations from world experts, sales data, and millions of reader ratings. Learn more
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut--part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It's the year 2045, and the real world is an ugly place.
Like most of... more
Steve JurvetsonA gift to all of my Apple II programming buddies from high school and Dungeons & Dragons comrades. (Source)
Fabrice GrindaI have lots of books to recommend, but they are not related to my career path. The only one that is remotely related is Peter Thiel’s Zero to One. That said here are books I would recommend. (Source)
Dominic Steil[One of the books that had the biggest impact on .] (Source)
LOSING MEANS CERTAIN DEATH.
THE HUNGER GAMES HAVE BEGUN. . . .
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and once girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her... more
Bill Gates[On Bill Gates's reading list in 2012.] (Source)
Robert MuchamoreA brutal, exciting, action-based sci-fi novel. Hugely popular and excellent fun. (Source)
Alexis OhanianMade [my co-founder and I] think, 'Well, if these guys could do it, why can’t we?' (Source)
Duncan Jones@dannyodwyer I cant wait to see this. The book is fascinating, and I remember watching with bulging fan-boy eyes during those halcyon days! (Source)
Chris OliverMasters of Doom. Many of us started our careers in programming because we wanted to make games. This book covers the story of John Romero and John Carmack as they created ID software making Doom, Quake, and many other games we grew up playing as kids. It's truly inspiring for any software developer. (Source)
Ryan HooverAlthough it's about gaming, the learnings and tactics in the book can be applied to any product. It's really about psychology and how people think. (Source)
Katherine IsbisterThis book is written by a very respected game design practitioner and academic, and it is one of the classics. (Source)
Aaron Greenberg@vickyfloresn @kingdiarmuid Great book! (Source)
Cliff Bleszinski@dizcrowell Book is great. @jasonschreier (Source)
Anoop AnthonyA journalistic masterpiece about the grueling production journeys of some of today's most successful video games. Having worked in video game development for about three years, I know that making video games is one of the hardest jobs in the world. Video games are fun when you play them, but creating AAA titles involves long hard hours, vast budgets, and herculean team efforts. Video game... (Source)
The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated... more
Tom ChatfieldToday we are seeing a new form of it, but in order to really understand it properly, we need to begin with this really deep evolutionary hold that games have on us. (Source)
Jesper BylundOne of the most important books I’ve ever read is A Theory of Fun by Raph Koster. It creatively describes how “fun” is created and what it is. Which might sound trivial, but as a designer and developer of tools, this is by far the most important design principle I’ve discovered. Basically, why would you do anything if it wasn’t fun? Thankfully, this book describes how to make anything fun. (Source)
FLAMES ARE SPREADING.
AND THE CAPITAL WANTS REVENGE.
Against all odds, Katniss Everdeen has survived the Hunger Games. She and fellow District 12 tribute Peeta Mellark are miraculously still alive. Katniss should be relieved, happy even. Yet nothing is the way Katniss wishes it to be. Gale holds her at an icy distance. Peeta has turned his back on her completely. And there are whispers of a rebellion against the Capitol - a rebellion that Katniss and Peeta may have helped create.
Much to her shock, Katniss has fueled an unrest that... more
Why am I not dead?
I should be dead.
Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. Gale has escaped. Katniss's family is safe. Peeta has been captured by the Capitol. District 13 really does exist. There are rebels. There are new leaders. A revolution is unfolding.
It is by design that Katniss was rescued from the arena in the cruel and haunting Quarter Quell, and it is by design that she has long been part of the revolution without knowing it. District 13 has come out of the shadows... more
Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child.
Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations... more
Mark ZuckerbergOh, it’s not a favorite book or anything like that, I just added it because I liked it. I don’t think there’s any real significance to the fact that it’s listed there and other books aren’t. (Source)
Timothy FerrissAt one point, this was the only book listed on Mark Zuckerberg’s Facebook page. If it’s good enough to be the sole selection of the founder of Facebook, maybe there’s something to it. The plot: In anticipation of another attack from a hostile alien race, the search for a brilliant military strategist has led to Ender Wiggin. In space combat school, Ender stands out, demonstrating exceptional... (Source)
Travis KalanickAbout a kid who is trained by the military to play video games [...] But he realizes at the end that the video games he was playing were an actual war. (Source)
Everything a player needs to create heroic characters for the world’s greatest roleplaying game
The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more.
Use this book to create exciting characters from among the most iconic D&D® races and classes.
Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
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- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
Xi-Wei YeoIf you’re into gamification, like myself and my team, I highly, highly recommend Reality is Broken, by Jane McGonigal, Actionable Gamification by Yu-Kai Chou, and Gamify: How Gamification Motivates People to do Extraordinary Things, by Biran Birke. Jane McGonigal is essentially the Martha Stewart of gamification (sans prison sentence), and Yu-Kai Chou is doing great things in the field,... (Source)
Bogdana ButnarI thought I might put my money where my mouth is. I keep whining that young people are not in touch with some essential books on advertising that have helped me shape the way I practise my trade today, but I never did anything about it. So I am starting here the ultimate books to read list. I will add to it as I get suggestions and as more good books get written. (Source)
Mark ZuckerbergThis is a change of pace from all the recent social science books. Instead, it's a science fiction book about an advanced civilization with AI and a vibrant culture. (Source)
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a... more
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entraced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning.
This engrossing book... more
The Dungeon Master's Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you'll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
- The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide... more
Kyle Keeley is the class clown, popular with most kids, (if not the teachers), and an ardent fan of all games: board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the building of the new town library.
Lucky Kyle wins a coveted spot to be one of the first 12 kids in the library for an overnight of fun, food, and lots and lots of games. But when morning comes, the doors remain locked. Kyle and the other winners... more
The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.
The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
The leader in providing contemporary fantasy entertainment, Dungeons &... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
Patrick CockburnWhen you read about Iraq, you need to know that it is a country more divided than almost anywhere else in the world. (Source)
Bryan Callen[Bryan Callen recommended this book on the podcast "The Tim Ferriss Show".] (Source)
Jeremy GreenstockRicks writes fluently and eloquently. His book shows what the Americans thought about Iraq, and what they thought the Iraqis thought. (Source)
More than 250 years later, Hoyle is still the definitive name when it comes to the rules of games, from bridge to backgammon, Scrabble to blackjack. This handy reference guide has now been updated and expanded and includes rules, strategies, and playing odds for more than 250 games.
Readers will learn how to play, hone their strategies, and settle disputes with this newest edition of the classic reference guide. less
Tools and options to create characters for Dungeons and Dragons Role Playing Game. Updates bard, druid, monk, paladin, and ranger, spell lists and levels, skills, more feats. less
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
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Tom ChatfieldIt’s a book about the way that play precedes culture, and is a distinct and very complicated human phenomenon, which the author sees as giving rise to much that we think of as civilisation… (Source)
Jane McGonigalIt’s basically a book about games, but then it turns out it’s about the meaning of life. (Source)
Tom Critchlow@fkpxls Also it made me think of analogies to finite and infinite games. Have you read that book? If not you might enjoy it! (Source)
Kevin KellyGave me a mathematical framework for my own spirituality. (Source)
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle... more
"This is the original source used by Dungeon Masters and players to create challenges and combat scenarios"
Within the covers of this book lurk the monsters that made the AD&D game famous. Elves, dwarves, dragons, orcs, ghosts, and werewolves come to life as you read their detailed descriptions. In... more
Katherine IsbisterThis book is probably the book that launched the tremendous interest in games for learning. (Source)
Geralt of Rivia is a witcher. A cunning sorcerer. A merciless assassin.
And a cold-blooded killer.
His sole purpose: to destroy the monsters that plague the world.
But not everything monstrous-looking is evil and not everything fair is good. . . and in every fairy tale there is a grain of truth.
For fans of the video game and the uninitiated alike, The Last Wish is the opening... more
Rachel Miner@tenoko1 @audible_com Feel ill equipped to answer as I have not read most of these, I am currently on book 4 of the Witcher series, I did enjoy book 1, I like the world and found some of the commentary of magic especially to be inspired, but it is flawed, you have to be forgiving to enjoy the journey (Source)
On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
Expansion on themes
Touch and touch screen controls
AR enabled games & incorporating real-world camera in to your game
Motion controls
Designing an app icon
Real world level design
Voice over for games and much more...
"Level Up! "covers the entire video game creation process. Readers will learn how to develop marketable ideas, learn what perils and pitfalls await them during a game's pre-production, production and post-production stages. Rogers' also provides creative ideas to serve... more
The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
This... more
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and... more
Dungeon World rules are easy to learn and always drive the story forward in unexpected ways. A missed roll is never a dead end--failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but its never boring!
Designed to be ready for you to hack, remix, and build new content, Dungeon... more
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game...
moreDavid PapineauThe overall argument of the book is that in utopia, where humans have all their material needs satisfied at the push of a button, what we would do would be play games. (Source)
Nigel WarburtonSuits thinks games are the highest intrinsic good and he’s found a light-hearted way of getting to that conclusion – by using arguments and considering counter-examples. (Source)
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
Dungeons and Dragons is the most iconic and pervasive gaming franchise in the world. It is a seminal RPG (role-playing game) and the inspiration for video games like World of Warcraft and Zelda, fantasy art, and countless other facets of "geek culture." This officially licensed illustrated history provides an unprecedented look at the visual... more
Pascal Blanché@Vaughan3D Funny you ask me that, bought that amazing book a few weeks ago :) https://t.co/4b9ATIi4iJ (Source)
Create detailed worlds and dynamic adventures. Run game, non-player characters, magic items (including intelligent and cursed items, and artifacts), dictionary of special abilities, item pricing, and more. less
The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural... more
Ciri, the granddaughter of Queen Calanthe, the Lioness of Cintra, has strange powers and a stranger destiny, for prophecy names her the Flame, one with... more
Emanuela Zaccone@denvercoder @CDPROJEKTRED @Xbox @XboxAmbassadors I can't stop! #RPG is my favorite genre and I love #TheWitcher since the first page of the first book. I played all the games of the series, but THIS ONE...is like the best game I've ever played 🤩🎮❤️ (Source)
This beautiful hardcover features twenty-five full-page paintings by World of Warcraft artist Peter Lee, as well as a cosmology chart, half a dozen maps charting changes through time, and other line art illustrations by Joseph... more
letter words. Hundreds of new words added from a variety of fields including facepalm, listicle, bitcoin, and emoji. Main entries include a brief definition, a part-of-speech label, and inflected forms for fast, easy word validation. Endorsed by the North American SCRABBLE Players Association for recreational and school use. less
Rise of the Videogame Zinesters is a call to arms for anyone who's ever dreamed of making their own... more
The Illusive Man, leader of the pro-human black ops group Cerberus, is one of the few who know the truth about the Reapers. To ensure humanity’s survival, he launches a desperate plan to uncover the enemy’s strengths—and weaknesses—by studying someone implanted with modified Reaper technology. He knows the perfect subject for his... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
But behind the scenes, a fierce competition is underway—a duel between two young magicians, Celia and Marco, who have been trained since childhood expressly for this purpose by their mercurial instructors. Unbeknownst to them, this is a game in which only one can be left standing, and the circus... more
Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.
Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised "Monster Manual" holds a diverse cast of enemies and allies essential for any Dungeons & Dragons... more
The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be... more
Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception... more
While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the... more
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression,... more
An authority on game history selects 38 of his all-time favorite amusements, including 22 of his own remarkable creations. Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper.
Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of... more
The Xanathar...
Waterdeep's most infamous crime lord, and a beholder to boot...
You'd be shocked to discover just how much he knows about you...
Yes, you... adventurers.
Assembled here for the first time is new information on adventurers of every stripe. In addition, you'll find and valuable advice for those of nefarious intent who must deal with such meddling do-gooders, including the Xanathar's personal... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
- The world of Minecraft is waiting to be explored, but danger lurks around every corner. The official Minecraft: Guide to Exploration will help you survive. Learn how to find resources, craft equipment, and protect yourself from hostile mobs.
- Minecraft is so varied and limitless that incredible creations can often be daunting to think about,... more
During the... more
Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great... more
INCLUDES: Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index.
GUIDE DETAILS
Maps Chapter: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and... more
Spelunky is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as... more
Dragon Age: The Stolen Throne
After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant.
His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful... more
Games have much in common with other software, but also a number of unique... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
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Collaborators David "Chip" Reese, Mike Caro, David Sklansky, Joey Hawthorne, and former world champion Bobby Baldwin. This treatise on professional-level poker is the result of over 10,000 hours of labor by the world's greatest players and theorists and has never been equaled in scope or value. This is the must-have book for serious poker players. less
Geralt is a witcher, a man whose magic powers, enhanced by long training and a mysterious elixir, have made him a brilliant fighter and a merciless assassin. Yet he is no ordinary murderer: his targets are the multifarious monsters and vile fiends that ravage the land and attack the innocent. He roams the country seeking assignments, but gradually comes to realise that while some of his quarry are unremittingly vile, vicious grotesques, others are the... more
A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, much more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about... more
This book features:
* Nearly 50 pages of sketches and official illustrations from Takumi Wada
* 296 Pages of design artwork and commentary about the making of the game from creators
* 55 Page historical section that divulges an in-depth history of the Hyrule of Breath of the Wild.
* Interviews with key members of the development team... more
"the most complete alphabetical listing and description of the latest AD&D game creatures"
A must for the serious AD&D gameplayer. This manual contains all the new members,from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the expanded lists of lycanthropes, giants, and other beasts. less
With entries spanning from your first partner Pokémon to mysterious and powerful Legendary Pokémon, you’ll discover what you need to know to build the team that’s right for you—where to find elusive Pokémon, the moves they can use, how to evolve them, and more. You’ll be prepared for whatever challenges you face!
Here’s what you’ll find inside:
Detailed info on the Pokémon you can find in Galar Lists of... more
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.
This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On!... more
But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues... more
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave... more
Howard Marks[Howard Marks has this book on his shelf.] (Source)
Don't have time to read the top Gaming books of all time? Read Shortform summaries.
Shortform summaries help you learn 10x faster by:
- Being comprehensive: you learn the most important points in the book
- Cutting out the fluff: you focus your time on what's important to know
- Interactive exercises: apply the book's ideas to your own life with our educators' guidance.