Experts > Bret Victor

Bret Victor's Top Book Recommendations

Want to know what books Bret Victor recommends on their reading list? We've researched interviews, social media posts, podcasts, and articles to build a comprehensive list of Bret Victor's favorite book recommendations of all time.

2

Snow Crash

In the near future, Americans excel at only two things: writing software and delivering pizza in less than 30 minutes.

Franchises line the Los Angeles freeway as far as the eye can see: Reverend Wayne's Pearly Gates, Mr. Lee's Greater Hong Kong, Uncle Enzo's CosaNostra Pizza, Incorporated. The only relief from the sea of logos is within the well-guarded borders of the autonomous city-states that law-abiding citizens are afraid to leave. Is it any wonder that most sane folks have chosen to live in a computer-generated universe? Here in virtual reality is a domain of pleasures...
more

Sergey BrinBrin said he is a big sci-fi fan, and Stephenson's acclaimed 1992 novel "Snow Crash" is one of his favorites. The book "was really 10 years ahead of its time," Brin said. "It kind of anticipated what's going to happen, and I find that really interesting." (Source)

Adam SavageIt's a tough call because I prefer other books of [this author]. But [this book] is so important within the history of science fiction. (Source)

Marvin LiaoMy list would be (besides the ones I mentioned in answer to the previous question) both business & Fiction/Sci-Fi and ones I personally found helpful to myself. The business books explain just exactly how business, work & investing are in reality & how to think properly & differentiate yourself. On the non-business side, a mix of History & classic fiction to understand people, philosophy to make... (Source)

See more recommendations for this book...

3
At the heart of this seminal book is Julian Jaynes's still-controversial thesis that consciousness didn't begin far back in animal evolution but instead is a learned process that came about only 3000 years ago & is still developing. The implications of this revolutionary scientific paradigm extend into virtually all aspects of psychology, history & religion.
Preface
Introduction
The mind of man
The consciousness of consciousness
Consciousness
The mind of Iliad
The bicameral mind
The double brain
The origin of civilization --
The...
more

Susan BlackmoreJaynes thinks we only started talking and thinking about consciousness and the problem of consciousness within historical times. (Source)

Adam Robinson[One of five books (this one perhaps most of all) that confirm] there is far, far more in our unconscious mind than is dreamt of in our philosophy. (Source)

Adam Robinson[One of five books (this one perhaps most of all) that confirm] there is far, far more in our unconscious mind than is dreamt of in our philosophy. (Source)

See more recommendations for this book...

4
The classic book on statistical graphics, charts, tables. Theory and practice in the design of data graphics, 250 illustrations of the best (and a few of the worst) statistical graphics, with detailed analysis of how to display data for precise, effective, quick analysis. Design of the high-resolution displays, small multiples. Editing and improving graphics. The data-ink ratio. Time-series, relational graphics, data maps, multivariate designs. Detection of graphical deception: design variation vs. data variation. Sources of deception. Aesthetics and data graphical displays.
This is the...
more
Recommended by Bret Victor, Michael Okuda, and 2 others.

Michael OkudaEdward Tufte's classic book, The Visual Display of Quantitative Information is a fascinating, surprisingly readable treatise for anyone interested in infographics. When I hired artists for the Star Trek graphics dept, I sometimes asked them to read it.https://t.co/cK4GQqBDxp (Source)

See more recommendations for this book...

5
Everyone has friends or family who suffer from sickness, disability, depression, or the death of a loved one.

Oftentimes, the people who love the hurting also struggle in their own unique ways. They tend to suffer in silence and without much support from others. Writing from the unique perspective of one who needs extra help on a daily basis, Dave Furman offers insight into the support, encouragement, and wisdom that people need when helping others. Furman draws on his own life experiences, examples from the Bible, and wisdom from Christians throughout history to address the heart...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

6

Meggs' History of Graphic Design

The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial publication of this book was heralded as a publishing landmark, and author Philip B. Meggs is credited with significantly shaping the academic field of graphic design.

Meggs...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

7

Envisioning Information

The celebrated design professor here tackles the question of how best to communicate real-life experience in a two-degree format, whether on the printed page or the computer screen. The Whole Earth Review called Envisioning Information a "passionate, elegant revelation." less

Kevin RoseThe master when it comes to taking complicated data and turning it into beautiful charts and graphs that are easy to understand. If you’re into graphic design, print design, web design, you name it, you’re going to get some really good information and how tos out of these books. He has a whole series of these books. (Source)

See more recommendations for this book...

8

Structure and Interpretation of Computer Programs

Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in... more

Max LevchinEasier to read [than "The Art of Computer Programming"] end-to-end quickly. (Source)

Hadley WickhamThe most valuable thing this book gives you is confidence and knowledge to go and create your own programming language. (Source)

John Maeda@jesseddy The best book in classical and “hands-on example” terms is Structure and Interpretation of Computer Programs — but it requires maybe a year to get thru and for me, 10 years more to marinate over. *A* book is the one I am finishing now to come out Nov 2019. https://t.co/OODjQXgf1I (Source)

See more recommendations for this book...

9

New Horizons in Geometry

Calculus problems solved by elementary geometrical methods --- P. 4 of cover. less
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

10
"Magnificent! The best how-to manual ever published." Kevin Kelly, Cool Tools

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

Don't have time to read Bret Victor's favorite books? Read Shortform summaries.

Shortform summaries help you learn 10x faster by:

  • Being comprehensive: you learn the most important points in the book
  • Cutting out the fluff: you focus your time on what's important to know
  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
11

About Face

The Essentials of Interaction Design

The three editions of "About Face" have shaped and evolved the landscape of interaction design, bringing it from the research labs into every day lexicon and development. The fourth edition of this groundbreaking book will be no less game changing.

The 4th edition of "About Face "is the most significant revision yet, with a new unique design and 4-color interior, dedicated web site, and classroom ancillaries. The revision takes into account the worldwide shift to smartphones and tablets on the consumer and enterprise level and how designing for these devices is not as easy as just...
more
Recommended by Jeff Atwood, Bret Victor, and 3 others.

See more recommendations for this book...

12
The bestselling international classic on storytelling and visual communication

"You must read this book."  Neil Gaiman

Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, Scott McCloud's Understanding Comics is a seminal examination of comics art: its rich history, surprising technical components, and major cultural significance. Explore the secret world between the panels, through the lines, and within the hidden symbols of a powerful but misunderstood...
more

Austin KleonUnsolicited, but here’s my advice for visual thinkers (and others) who want to be better writers: [...] Cartoonists, because their work demands work from two disciplines (writing/art, poetry/design, words/pictures), are highly instructive when it comes to visual people learning to write, writers learning to make art, etc. (Check out Scott McCloud’s Understanding Comics for more.) (Source)

Will BrookerUnderstanding Comics is a book about how comics work, told in comic form. It’s very accessible, it’s for the general reader and is about comics in general, not just superhero comics. It explores areas like pacing and editing – how motion can be created through static panels on a page, and how arranging those panels in different ways, or drawing in different styles, or combining text and image,... (Source)

See more recommendations for this book...

13

Visual Explanations

Few would disagree: Life in the information age can be overwhelming. Through computers, the Internet, the media, and even our daily newspapers, we are awash in a seemingly endless stream of charts, maps, infographics, diagrams, and data. Visual Explanations is a navigational guide through this turbulent sea of information. The book is an essential reference for anyone involved in graphic, web, or multimedia design, as well as for educators and lecturers who use graphics in presentations or classes.

Jacket design: Dmitry Krasny.
Other artwork by Bonnie Scranton, Dmitry...
more
Recommended by Jeff Atwood, Bret Victor, and 2 others.

See more recommendations for this book...

14

Mathematics

Its Content, Methods and Meaning

". . . Nothing less than a major contribution to the scientific culture of this world." — The New York Times Book Review
This major survey of mathematics, featuring the work of 18 outstanding Russian mathematicians and including material on both elementary and advanced levels, encompasses 20 prime subject areas in mathematics in terms of their simple origins and their subsequent sophisticated developement. As Professor Morris Kline of New York University noted, "This unique work presents the amazing panorama of mathematics proper. It is the best answer in print to what mathematics...
more
Recommended by Nassim Nicholas Taleb, Bret Victor, and 2 others.

Nassim Nicholas TalebThere is something admirable about the school of the Russians: they are thinkers doing math, with remarkable clarity, minimal formalism, and total absence of unnecessary pedantry one finds in more modern texts (in the post Bourbaki era). This is of course surprising as one would have expected the exact opposite from the products of the communist era. Mathematicians should be using this book as a... (Source)

See more recommendations for this book...

15
Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining.

The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated...
more

Tom ChatfieldToday we are seeing a new form of it, but in order to really understand it properly, we need to begin with this really deep evolutionary hold that games have on us. (Source)

Jesper BylundOne of the most important books I’ve ever read is A Theory of Fun by Raph Koster. It creatively describes how “fun” is created and what it is. Which might sound trivial, but as a designer and developer of tools, this is by far the most important design principle I’ve discovered. Basically, why would you do anything if it wasn’t fun? Thankfully, this book describes how to make anything fun. (Source)

See more recommendations for this book...

16

Beautiful Evidence

Science and art have in common intense seeing, the wide-eyed observing that generates visual information. Beautiful Evidence is about how seeing turns into showing, how data and evidence turn into explanation. The book identifies excellent and effective methods for showing nearly every kind of information, suggests many new designs (including sparklines), and provides analytical tools for assessing the credibility of evidence presentations (which are seen from both sides: how to produce and how to consume presentations). For alert consumers of presentations, there are chapters on... more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

17

Elements of Graphing Data

18
Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the 1970s. The Humane Interface is a gourmet dish from a master chef. Five mice! --Jakob Nielsen, Nielsen Norman Group Author of Designing Web Usability: The Practice of Simplicity This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use todays widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make... more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

19

The Little Schemer

The notion that “thinking about computing is one of the most exciting things the human mind can do” sets both The Little Schemer (formerly known as The Little LISPer) and its new companion volume, The Seasoned Schemer, apart from other books on LISP. The authors' enthusiasm for their subject is compelling as they present abstract concepts in a humorous and easy-to-grasp fashion. Together, these books will open new doors of thought to anyone who wants to find out what computing is really about. The Little Schemer introduces computing as an extension of arithmetic... more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

20

Designing for People

From the first answering machine ("the electronic brain") and the Hoover vacuum cleaner to the SS Independence and the Bell telephone, the creations of Henry S. Dreyfuss have shaped the cultural landscape of the 20th century. Written in a robust, fresh style, this book offers an inviting mix of professional advice, case studies, and design history along with historical black-and-white photos and the author's whimsical drawings. In addition, the author's uncompromising commitment to public service, ethics, and design responsibility makes this masterful guide a timely read for today's designers. less
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

Don't have time to read Bret Victor's favorite books? Read Shortform summaries.

Shortform summaries help you learn 10x faster by:

  • Being comprehensive: you learn the most important points in the book
  • Cutting out the fluff: you focus your time on what's important to know
  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
21
In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the worlds most misunderstood art form. Now, McCloud takes comics to te next leavle, charting twelve different revolutions in how comics are created, read, and preceived today, and how they're poised to conquer the new millennium.

Part One of this fascinating and in-depth book includes:




The life of comics as an art form and as literture
The battle for...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

22
Using the designing and building of the Clock of the Long Now as a framework, this is a book about the practical use of long time perspective: how to get it, how to use it, how to keep it in and out of sight. Here are the central questions it inspires: How do we make long-term thinking automatic and common instead of difficult and rare? Discipline in thought allows freedom. One needs the space and reliability to predict continuity to have the confidence not to be afraid of revolutions Taking the time to think of the future is more essential now than ever, as culture accelerates beyond... more
Recommended by Phil Libin, Bret Victor, and 2 others.

Phil LibinI didn't mention it in my talk, but probably the book that's been most influential is "The Clock of the Long Now" by Stewart Brand. (Source)

See more recommendations for this book...

23

Simulation and Its Discontents

How the simulation and visualization technologies so pervasive in science, engineering, and design have changed our way of seeing the world.

Over the past twenty years, the technologies of simulation and visualization have changed our ways of looking at the world. In Simulation and Its Discontents, Sherry Turkle examines the now dominant medium of our working lives and finds that simulation has become its own sensibility. We hear it in Turkle's description of architecture students who no longer design with a pencil, of science and engineering students who admit that...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

24

Rules of Play

Game Design Fundamentals

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

26
When you think about it, it seems obvious: The only mathematical ideas that human beings can have are ideas that the human brain allows. We know a lot about what human ideas are like from research in Cognitive Science. Most ideas are unconscious, and that is no less true of the mathematical ones. Abstract ideas, for the most part, arise via conceptual metaphor-a mechanism for projecting embodied (that is, sensory-motor) reasoning to abstract reasoning. This book argues that conceptual metaphor plays a central, defining role in mathematical ideas within the cognitive unconscious-from... more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

27
This is a book about how we see: the environment around us (its surfaces, their layout, and their colors and textures); where we are in the environment; whether or not we are moving and, if we are, where we are going; what things are good for; how to do things (to thread a needle or drive an automobile); or why things look as they do.
The basic assumption is that vision depends on the eye which is connected to the brain. The author suggests that natural vision depends on the eyes in the head on a body supported by the ground, the brain being only the central organ of a complete visual...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

28
This book explores the history of hypertext, an influential concept that forms the underlying structure of the World Wide Web and innumerable software applications. Barnet combines an analysis of contemporary literature with her exclusive interviews with those at the forefront of the hypertext innovation. She tells both the human and the technological story, tracing its path back to an analogue device imagined by Vannevar Bush in 1945, before modern computing had happened.

Memory Machines offers an expansive record of hypertext over the last 60 years, pinpointing the major...
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

29
A minor classic since its first publication in the United States in 1989, "Logic & Design examines some of the key principles of design and shows how these also underlie much of what we know of art, mathematics, and science. It covers such topics as number, ratio and scale, rhythm and harmony, similarity and contrast, and suggests how these may relate to design problems.
less
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

30
Current theories and views on the differences in the 'mind' of human societies depend very much on a dichotomy between 'advanced' and 'primitive', or between 'open' and 'closed', or between 'domesticated' and 'savage', that is to say, between one of a whole variety of 'we-they' distinctions. Professor Goody argues that such an approach prevents any serious discussion of the mechanisms leading to long-term changes in the cognitive processes of human cultures or any adequate explanation of the changes in 'traditional' societies that are taking place in the world around us. In this book he... more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

Don't have time to read Bret Victor's favorite books? Read Shortform summaries.

Shortform summaries help you learn 10x faster by:

  • Being comprehensive: you learn the most important points in the book
  • Cutting out the fluff: you focus your time on what's important to know
  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
31
Highly effective thinking is an art that engineers and scientists can be taught to develop. By presenting actual experiences and analyzing them as they are described, the author conveys the developmental thought processes employed and shows a style of thinking that leads to successful results is something that can be learned. Along with spectacular successes, the author also conveys how failures contributed to shaping the thought processes.
Provides the reader with a style of thinking that will enhance a person's ability to function as a problem-solver of complex technical issues....
more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

32

The Nature of Mathematical Modeling

This book first covers exact and approximate analytical techniques (ordinary differential and difference equations, partial differential equations, variational principles, stochastic processes); numerical methods (finite differences for ODE's and PDE's, finite elements, cellular automata); model inference based on observations (function fitting, data transforms, network architectures, search techniques, density estimation); as well as the special role of time in modeling (filtering and state estimation, hidden Markov processes, linear and nonlinear time series). Each of the topics in the book... more
Recommended by Bret Victor, and 1 others.

See more recommendations for this book...

33
Being a true account of the infamous Mr. Bungle and of the author's journey, in consequence thereof, to the heart of a half-real world called LambdaMoo.

From In Cold Blood to Midnight in the Garden of Good and Evil, readers have been gripped by the novelistic rering of eccentric communities torn apart by violent crime.

Julian Dibbell's reporting of the "Mr. Bungle" rape case first appeared as the cover story in The Village Voice. Since that time it has become a cause célèbre, cited as a landmark case in numerous books and articles and a source of less discussion on the...
more
Recommended by Bret Victor, Aleks Krotoski, and 2 others.

Aleks KrotoskiIt documents how this idealistic society moved from being this utopian ideal into an environment in which people decided that they needed regulations. (Source)

See more recommendations for this book...

Don't have time to read Bret Victor's favorite books? Read Shortform summaries.

Shortform summaries help you learn 10x faster by:

  • Being comprehensive: you learn the most important points in the book
  • Cutting out the fluff: you focus your time on what's important to know
  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.