100 Best Pathfinder Books of All Time

We've researched and ranked the best pathfinder books in the world, based on recommendations from world experts, sales data, and millions of reader ratings. Learn more

1
Enter a fantastic world of adventure!

The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This...
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2
Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.
The Pathfinder RPG Advanced Player's...
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3
Here there be monsters!

What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting...
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4
Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught... more

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5
Rule Your World!

Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master's shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster,...
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6
Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system...
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7
Raise your character to the pinnacle of magical might with Pathfinder Roleplaying Game Ultimate Magic! Within this book, secrets arcane and divine lie ready to burst into life at the hands of all the spellcasting classes in the Pathfinder Roleplaying Game. In addition to the brand-new magus class—a master of both arcane magic and martial prowess—you'll also find a whole new system for spellcasting, rules for spell duels and other magical specialities, and pages upon pages of new spells, feats, and more. Because when it comes to magic, why settle for less than absolute power?
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8
Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature... more

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9
The Best of All Possible Worlds

Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.

Inside this exciting and informative 320-page tome you will find:

- Detailed summaries of the player character races native to Golarion, including more...
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10
Take Charge!

Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young...
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11
Seize the initiative and chop your foes to pieces with this exhaustive guide to the art of martial combat in this exciting new rulebook for the smash-hit Pathfinder Roleplaying Game, suitable for players and Game Masters alike!

This comprehensive 256-page hardcover reference reveals the martial secrets of the Pathfinder RPG rules like never before! Tons of new tricks and techniques for combat-oriented character classes put a sharp edge on your weapons and a sure step in your tactics, ranging from new barbarian rage powers, new cavalier orders, tons of new rogue talents, and more...
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12
A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder...
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13
Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.

The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the...
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14
Untold Horrors!

Confront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formians and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creature need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!

Pathfinder Roleplaying Game:...
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15

Pathfinder Adventure Path

Rise of the Runelords Anniversary Edition

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to... more

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16

Pathfinder (Pathfinder, #1)

A powerful secret. A dangerous path.

Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.

Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants...

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17
Unleash the Power of the Gods!

Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other...
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18
Heroes of Legend

Not all heroes are created equal. Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to...
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19
Secrets of the Ancients

Once an alchemical researcher with the dark scholars of the Technic League, Alaeron fled their arcane order when his conscience got the better of him, taking with him a few strange devices of unknown function. Now in hiding in a distant city, he's happy to use his skills creating minor potions and wonders—at least until the back-alley rescue of an adventurer named Jaya lands him in trouble with a powerful crime lord. In order to keep their heads, Alaeron and Jaya must travel across wide seas and steaming jungles in search of a wrecked flying city and...
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20
It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.

Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient...
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21

Death's Heretic (Pathfinder Tales)

Nobody Cheats Death

A warrior haunted by his past, Salim is a problem-solver for a church he hates, bound by the death goddess to hunt down those who would rob her of her due. Such is the case in the desert nation of Thuvia, where a merchant on the verge of achieving eternal youth via a magical elixir is mysteriously murdered, his soul stolen from the afterlife. The only clue is a magical ransom note offering to trade the merchant's spirit for his dose of the fabled potion. But who could steal a soul from the boneyard of Death herself ? Enter Salim, whose unique skills...
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22
Words Cut Deep

In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master—if you have the wits!

Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis...
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23
Bastard and Sword

With strength, wit, rakish charm, and a talking sword named Hrym, Rodrick has all the makings of a classic hero—except for the conscience. Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman invites them along on a quest into the frozen north in pursuit of a legendary artifact, it seems like a prime opportunity to make some easy coin—especially if there’s a chance for a double-cross. Along with a hooded priest and a half-elven tracker, the team sets forth into a land of monsters,...
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24
Howls in the Dark

For elven pathfinder Varian Jeggare and his devil-blooded assistant Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing pathfinder takes them into the mist-shrouded mountains of gothic Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions. But it'll take more than merely...
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25
Beyond the veil!

Creatures strange beyond imagining and more terrifying than any nightmare lurk in the dark corners of the world and the weird realms beyond. Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Face off against devils and dragons, deep ones and brain moles, robots and gremlins, and myriad other menaces! Yet not every creature needs to be an enemy, as whimsical liminal sprites, helpful moon dogs, and regal seilenoi all stand ready to aid you on your quests—if you prove yourself worthy.

Pathfinder RPG...
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26

Winter Witch (Pathfinder Tales)

Fury of the North

In a village of the frozen north, a child is born possessed by a strange and alien spirit, only to be cast out by her tribe and taken in by the mysterious winter witches of Irrisen, a land locked in permanent magical winter. Farther south, a young mapmaker with a penchant for forgery discovers that his sham treasure maps have begun striking gold.

This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her missing sister, and Declan, the ne'er-do-well young spellcaster-turned-forger who wants only to prove...
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27

Pathfinder

Core Rulebook

Advance Your Game

This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!

This indispensable volume contains the core rules for players and Game Masters, and is your first step on a...
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28
Secret of the Elves

In the deep forests of Kyonin, elves live among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation’s borders, and thus it’s a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard Radovan to be allowed inside. Yet all is not well in the elven kingdom: demons stir in its depths, and an intricate web of politics seems destined to catch the two travelers in its snares. In the course of tracking down a missing druid, Varian and a team of eccentric elven adventurers will be...
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29
Journey to the East

On a mysterious errand for the Pathfinder Society, Count Varian Jeggare and his hellspawn bodyguard Radovan journey to the distant land of Tian Xia, on the far side of the world. When disaster forces him to take shelter in a warrior monastery, "Brother" Jeggare finds himself competing with the disciples of Dragon Temple as he unravels a royal mystery. Meanwhile, Radovan—trapped in the body of a devil and held hostage by the legendary Quivering Palm attack—must serve a twisted master by defeating the land’s deadliest champions and learning the secret of...
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30
There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!

Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open...
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31

Ruins (Pathfinder, #2)

When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh — a machine shaped like a human, created to deceive — but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is... more

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32

Pirate's Honor (Pathfinder Tales)

Rough Seas

A pirate captain of the Inner Sea, Torius Vin makes a living raiding wealthy merchant ships with his crew of loyal buccaneers. Few things matter more to Captain Torius than ill-gotten gold—but one of those is Celeste, his beautiful snake-bodied navigator. When a crafty courtesan offers the pirate crew a chance at the heist of a lifetime, it's time for both man and naga to hoist the black flag and lead the Stargazer's crew to fame and fortune. But will stealing the legendary Star of Thumen chart the corsairs a course to untold riches—or send them all to a watery...
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33

Nightglass

Embrace the Shadow

In the grim nation of Nidal, carefully chosen children are trained to practice dark magic, summoning forth creatures of horror and shadow for the greater glory of the Midnight Lord. Isiem is one such student, a promising young shadowcaller whose budding powers are the envy of his peers. Upon coming of age, he's dispatched on a diplomatic mission to the mountains of Devil's Perch, where he’s meant to assist the armies of devil-worshiping Cheliax in clearing out a tribe of monstrous winged humanoids. Yet as the body count rises and Isiem comes face to face...
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34
Thieves and Madmen

In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble a team of thieves, cutthroats, and con-men to take the fight into the demon lands and strike directly at the fiendish leader responsible for the latest raids—the demon Yath, the Shimmering Putrescence. Can Gad hold his team together long enough to pull off the ultimate con, or will...
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35
We Be Goblins—You Be Food!

The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!

In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal...
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36

Plague of Shadows (Pathfinder Tales)

A Desperate Quest

The race is on to free Lord Stelan from the grip of a wasting curse, and only Elyana, his old elven adventuring companion and former lover, has the wisdom and reflexes to save him. When the villain turns out to be another of their former companions, Elyana and a band of ragtag adventurers must set out on a perilous race across the revolution-wracked nation of Galt and the treacherous Five Kings Mountains, bound for the mysterious Vale of Shadows. But even if they can succeed in locating the key to Stelan's salvation in a lost valley of weird magic and...
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37
The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, the PCs must travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Skinsaw Men's next... more

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38

Pathfinder Campaign Setting

Lands of the Linnorm Kings

Land of Vikings!

In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong. These are the fabled, savage, and noble Lands of the Linnorm Kings.

Lands of the Linnorm Kings presents a...
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39

Pathfinder

Bestiary

Unleash the Beasts

Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level.

The Pathfinder Bestiary includes:

- More...
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40

Pathfinder Chronicles

City of Strangers

In the outcast city of Kaer Maga, your business is your own, and no ware is too dangerous or taboo to find a buyer. Within the walls of the ancient, ruined fortress, refugees and criminals from every nation disappear into the swirling crowds of gangs and monsters. Here leech-covered bloatmages haggle with religious zealots who sew their own lips shut, while naga crime lords squeeze self-mutilating troll prophets for protection money. And these are just the city’s anarchic residents, not the fearsome beasts barely contained in the mysterious dungeons beneath the streets, held at bay by the... more

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41
Some Secrets Should Stay Buried

Count Varian Jeggare and his hellspawn bodyguard Radovan are no strangers to the occult. Yet when Varian is bequeathed a dangerous magical book by an old colleague, the infamous investigators find themselves on the trail of a necromancer bent on becoming the new avatar of an ancient and sinister demigod—one of the legendary runelords. Along with a team of mercenaries and adventurers, the crime-solving duo will need to delve into a secret world of dark magic and the legacy of a lost empire. But in saving the world, will Varian and Radovan lose...
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42
Get Out of Hell Free

When murdered sinners fail to show up in Hell, it's up to Salim Ghadafar, an atheist warrior forced to solve problems for the goddess of death, to track down the missing souls. In order to do so, Salim will need to descend into the anarchic city of Kaer Maga, following a trail that ranges from Hell's iron cities to the gates of Heaven itself. Along the way, he'll be aided by a host of otherworldly creatures, a streetwise teenager, and two warriors of the mysterious Iridian Fold. But when the missing souls are the scum of the earth, and the victims devils...
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43

Pathfinder Campaign Setting

Inner Sea Magic

A World of Magic!

From the tortured sands of the Mana Wastes, where magic is as likely to tear you apart as it is to not work at all, to the perpetually frozen northern nation of Irrisen where the winter witches rule, magic is a part of life in the Inner Sea region. Whether it is wielded by benevolent clerics to keep their allies fighting the good fight or unleashed by wizards in the form of scorching blasts of fire, magic can be the difference between life or death. Or, as in so many cases, the cause of life or death.

Inner Sea Magic explores the role of...
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44
A Thief and His Sword

Rodrick is a con man as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together, the two travel the world, parting the gullible from their gold and freezing their enemies in their tracks. But when the two get summoned to the mysterious island of Jalmeray by a king with genies and elementals at his command, they'll need all their wits and charm if they're going to escape with the greatest prize of all—their lives.

From Hugo Award winner Tim Pratt comes a tale of magic,...
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45
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit.

You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank...
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47

PathFinder

The first book in a new arc of the Septimus Heap series, telling the story of Alice TodHunter Moon, a young PathFinder who comes to the Castle with a Magyk all her own

Seven years after the events of the original Septimus Heap series, a young PathFinder named Alice TodHunter Moon—who insists on being called Tod—sets out from her seaside village to rescue her friend Ferdie from the malevolent Lady.

She receives help from ExtraOrdinary Wizard Septimus Heap and Ex–ExtraOrdinary Wizard Marcia Overstrand, but the Lady’s brother, the Darke Sorcerer Oraton-Marr, has a...
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48
For the millions of people who are looking for the perfect job for them, "The Pathfinder" guides them through uncertainty and confusion, straight to the goal of selecting a final career direction. Through more than 100 self-tests, exercises, and other diagnostic tools, this guide helps readers uncover their natural aptitudes, major interests and values, and ultimate goals. Illustrations. less

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49
Get ready to shake up your game! Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers fresh ideas while still blending with the existing system. With Pathfinder Unchained, you become the game designer!

Pathfinder Unchained is an indispensable companion to the Pathfinder Roleplaying Game: Core Rulebook. This imaginative tabletop game builds upon more than 15...
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50
The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the ogres use it as a staging ground for further assaults on the region. Yet why have the ogres chosen now to launch this sudden attack? What sinister force grows in the surrounding wilderness, and what ties to the mysterious Sihedron Rune do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war... more

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Don't have time to read the top Pathfinder books of all time? Read Shortform summaries.

Shortform summaries help you learn 10x faster by:

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  • Cutting out the fluff: you focus your time on what's important to know
  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
51
Heroes for Hire

Luma is a cobblestone druid, a canny fighter and spellcaster who can read the chaos of Magnimar's city streets like a scholar reads books. Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city, solving problems for the city's wealthy elite. Yet despite being the oldest child, Luma gets little respect—perhaps due to her half-elven heritage. When a job gone wrong lands Luma in the fearsome prison called the Hells, it's only the start of Luma's problems. For a new web of bloody...
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52
There are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics—terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences.

Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these...
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53
Worlds at War

The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk”—who has already cheated death once before—and free Baba Yaga, or will they fall before the horrors of...
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54
From the internationally bestselling author of Ender’s Game comes a boxed collection of all three riveting books in the Pathfinder Trilogy!

A powerful secret.

A deadly path.

In Pathfinder, Rigg—a teenager who possesses a secret talent that allows him to see the paths of people’s pasts—joins forces with another teen with special talents on a quest to find Rigg’s sister and discover the true significance of their powers. Then Rigg’s story continues in Ruins, when he must decipher the paths of the past before the arrival of a destructive...
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55
Bring Out Your Dead!

Death stalks the streets! The Curse of the Crimson Throne Adventure Path continues, bringing the blistering red hand of death to Korvosa. What starts as an isolated outbreak swiftly turns into a full-fledged epidemic and soon no one is safe. The city's resources quickly overwhelmed, a desperate queen takes harsh measures to stem the rising death toll. As bodies fill the streets it falls to the PCs to seek allies among the city's desperate guardians, curb the tide of panic, and save who they can. But with the fates of thousands in their hands, can...
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56

Visitors (Pathfinder, #3)

From the internationally bestselling author of Ender’s Game comes the riveting finale to the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts.

In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Then Rigg’s story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Rigg’s journey comes to an epic and explosive...
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57
Where Evil Sleeps

For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the...
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58
Payback's a Witch

Baba Yaga has been rescued from the clutches of her son Rasputin, but the Queen of Witches remains trapped inside a magical matryoshka doll. Delving into hidden chambers deep within the Dancing Hut, the heroes must open the nesting dolls imprisoning Baba Yaga, but they must also contend with the hut’s most dedicated guardians, including the former queens of Irrisen. When the time comes to finally face Queen Elvanna inside the Dancing Hut’s innermost sanctum, will the heroes defeat her and free Baba Yaga, or plunge Golarion into a new ice age?
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59
Demon Apocalypse

After a century of imprisonment, demons have broken free of the wardstones surrounding the Worldwound. As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous text that opened the gate to the Abyss in the first place—and which might hold the key to closing it. In order to succeed, however, the heroes will need to join forces with pious crusaders, barbaric local warriors, and even one of the legendary god callers. It’s a race against time as the...
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61
Vanished Without a Trace

The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this harsh region. At least, it did until all the residents of the fledgling community completely disappeared. Now it falls to the PCs to discover what became of their eastern neighbor, a secret steeped in generations-old hatreds and the mysteries of an empire long crumbled to dust. Can they uncover the terrible...
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62
Far to the north lies a realm that the seasons never touch, where snow lies heavy on the ground all year and winter never releases its icy grip. A country ruled by White Witches with hearts as cold as the north wind—the daughters of the Queen of Witches herself, Baba Yaga—and supported on the backs of a conquered, enslaved people. A place where frost giants and hateful fey are respected citizens, and winter wolves stalk the streets in human form. This is the nation of Irrisen, a land cloaked in unceasing winter for 1,400 years.

Irrisen, Land of Eternal Winter presents a...
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63

Pathfinder Roleplaying Game

Monster Codex

Menagerie of Mayhem!

The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters.

With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and...
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64

The Crusader Road (Pathfinder Tales)

Taming the Wild!

When the aristocratic Vishov family is banished from Ustalav due to underhanded politics, Lady Tyressa Vishov is faced with a choice: fade slowly into obscurity, or strike out for the nearby River Kingdoms and establish a new holding on the untamed frontier. Together with her children and loyal retainers, she'll forge a new life in the infamous Echo Wood, and neither bloodthirsty monsters nor local despots will stop her from reclaiming her family honor. Yet the shadow of Ustalavic politics is long, and even in a remote and lawless territory, there may be...
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65
The home of the gods. The essence of matter. The realm of demons. The birthplace of souls, and the cities of Hell. All these things and more await in the planes beyond Golarion. Brave mortals leave the cradle of their homeworld and cross the misty ethereal sea or the silver void to discover strange dimensions—some hauntingly familiar, others inherently deadly, and many alien beyond imagining.

Bargain with djinn over land rights ceded to the mephit king while fighting off roving patrols of the queen of the fire elementals. Sign treaties with the umbral dragons of Shadow Absalom....
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66

Pathfinder Roleplaying Game

Strategy Guide

Master the Game!

Unlock the secrets of the Pathfinder Roleplaying Game! Whether you’re a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walkthroughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and...
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67

Pathfinder Chronicles

Gods and Magic

Immortal Power Lies Within!

Creators of life, forgers of worlds, and rulers of reality—these are the gods and goddesses of the world. They have existed for eons. The countless worlds of the Great Beyond are their playgrounds and battlefields. Yet for all their vast power, it is not the gods of Golarion who shape nations and write history—this task falls instead to their greatest creations: the mortal races of the world. It is through their priests and paladins, their clerics and cultists that the gods make their will known in this world, be it for good or ill.

In...
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68
Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened... more

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69

Pathfinder Module

The Dragon's Demand

Dragonslayers Wanted!

Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's...
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70
Gaze into the Abyss!

Spawned from the darkest depths of the Abyss, the howling hordes of demonkind rise up to destroy and devour all of existence, their slavering, fiendish forms built to rend, enslave, and beguile. Whether in their horrid domains of madness in the Outer Rifts, or called forth into the material world by insane spellcasters, demons represent the fundamental immorality of the universe, evolving from sinful souls into entities both wretched and godlike, united under their vile taskmasters toward a single goal: to destroy all that mortal life holds dear.
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71
Iron Maidens

Varisia’s newest heroes have stumbled across a powerful relic from the ancient empire of Thassilon—yet the artifact has been sundered into seven fragments. The third of these fragments lies in the swampy Mushfens south of the city of Magnimar, hidden within an ancient, towering lighthouse known as the Lady’s Light. With squabbling boggards, troglodytes, and other swamp monsters dwelling around the ruins, approaching the Light will require either stealth or bravado. But the threats posed by slimy and scaly humanoids pale in comparison to the exiled Gray Maidens...
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72
ZWEIHÄNDER Grim & Perilous RPG is the 2018 ENnie gold winner of Best Game and Product Of The Year!

As featured on Forbes.com, ranked one of the best-selling RPGs of all time at DriveThruRPG as an Adamantine Metal product, charted as the #6 best-selling fantasy tabletop role-playing game at GeekNative and having moved over 26,000 physical copies and 62,000 digital copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer and grittier version of classic tabletop role-playing games you may already familiar with. The community calls this style of gaming the...
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74

Pathfinder Campaign Setting

Rule of Fear

A Cursed Land

For thousands of years, the Immortal Principality of Ustalav has labored beneath the legacy of its dark past. Within the shelter of its mist-shrouded hills and decaying, decadent cities, things that have no right to live stalk the night, and superstitious residents lock their doors tight against the howls and scratchings that summon them forth. Vampires, werewolves, undead monstrosities, and stranger things make their homes here, and even those fools who ignore such threats tremble at the thought of the Whispering Tyrant, the nation’s former conqueror, who even...
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75

Pirate's Promise (Pathfinder Tales)

Freedom's Privateer!

Torius Vin is perfectly happy with his life as a pirate captain, sailing the Inner Sea with a bold crew of buccaneers and Celeste, his snake-bodied navigator and one true love. Yet all that changes when his sometime friend Vreva Jhafae—a high-powered courtesan and abolitionist spy in the slaver stronghold of Okeno— draws him into her shadowy network of secret agents. Caught between the slavers he hates and a navy that sees him as a criminal, can Torius continue to choose the path of piracy? Or will he sign on as a privateer, bringing freedom to others—at...
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76
Good for What Ails You!

Whether they're used to bolster heroes' abilities or take enemies out of the game, potions and poisons are key parts of many adventurers' arsenals. Far more options than simple healing draughts or strength-sapping toxins are available to savvy heroes, though, especially those ingenious enough to craft their own concoctions. Pathfinder Player Companion: Potions & Poisons offers a sea of new potions, elixirs, and stranger alchemical wonders for the discerning adventurer, plus heinous designer poisons. Class and character options for those who...
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78
The Stars Are Wrong

No one goes to Illmarsh. An ugly town, unfriendly to strangers and squatting amid the nastiest stretch of swamp in Ustalav, Illmarsh seems to breed rumor and madness, and those who speak of it always whisper of strange disappearances, misshapen shadows, and sacrifices to things terrible and forgotten. But when the trail of the death cultists known as the Whispering Way leads to Illmarsh, it’s up to the PCs to learn the secrets of the sickly village. There they’ll find a desperate people, caught in a war between beings from beneath the seas and invaders...
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79

Dungeon Chronicle

100 Pages

Every RPG adventure deserves to be chronicled, and every chronicler needs a journal like this one designed specifically for role-playing games like Dungeons and Dragons or Pathfinder. Add the name of your adventure to the cover and spine. Log your heroic feats and devastating defeats as they happen. Included are grids for maps and windows for notes or sketches.

Also keep track of:
- GM, players, and characters.
- World history and game set up.
- Group items, equipment, and treasure.
- 6 NPCs-Name, race, profession, and history.
- Player contact...
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80
Alien Winter

Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the whereabouts of Baba Yaga, the heroes soon find themselves embroiled in a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to...
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  • Interactive exercises: apply the book's ideas to your own life with our educators' guidance.
81

Called to Darkness

Kinslayer

Kagur is a warrior of the Blacklions, fierce and fearless hunters in the savage Realm of the Mammoth Lords. When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the tribe’s revenge. This is no normal betrayal, however, for the murderous giant has followed the whispers of a dark god down into the depths of the earth, into a primeval cavern forgotten by time. There, he will unleash forces capable of wiping all humans from the region—unless Kagur can...
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82

Pathfinder Player Companion

Blood of Fiends

Born of mortal and fiendish blood intertwined, tieflings are tainted individuals thrust into a world that has learned to both fear and despise them. Whether they openly display their freakish ancestry in settlements known for their tiefling populations or hide such shameful attributes through either mundane or magical methods, all tieflings know that they are different.

Blood of Fiends presents a player-friendly overview of the tieflings of the Pathfinder campaign setting, as well as new rules and information to help players customize their own fiendish characters.
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83
Hear the cry of war!

In the exotic nation of Katapesh, a land of fortune and wonders, heroes are those with the courage to command their destinies. Such wisdom leads a daring band to the abandoned village of Kelmarane with the hopes of reestablishing the once prosperous community. But buzzards still feast upon the secluded settlement’s corpse: a savage tribe of gnolls and their bestial allies hold the town in the name of a merciless master known only as the Carrion King. Can the PCs retake the village from its feral conquerors, or is Kelmarane but the first bastion of...
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84
Cut down your Game Master prep time with 25 1D100 random tables.

Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring.

Don't waste your time prepping things your players will never see. Just pull out these tables and create a quality gaming experience simply by rolling dice.

Find items for a wizard's chambers, campsites, desks, and more. Also, exciting random encounters for different terrains and rumors and odd jobs. Plus 600...
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85

Pathfinder Chronicles

Campaign Setting

Golarion, the exciting world of the Pathfinder Adventure Paths and Pathfinder Modules, comes alive in this massive 256-page full-color hardcover tome primed up and ready to go for your new campaign! Detailed sections on more than 40 nations—from the frontiers of Varisia to the devil-tainted cities of Cheliax to the frigid Hold of the Mammoth Lords—provide a full picture of the world of the Pathfinder Chronicles campaign setting, with new rules, new magic and spells, detailed descriptions of more than twenty gods and their religions, and a gorgeous poster map detailing the... more

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87
Dawn of New Gods!

The Iron Gods Adventure Path begins with "Fires of Creation," an exciting new adventure set in Numeria, land of barbarians and super-science! In the town of Torch, the settlement's unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?

This volume of Pathfinder Adventure...
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88
The Rebellion Begins

The city of Westcrown is dying. Since being stripped of its station as the capital of Cheliax, the wealth and prestige of the city has gradually slipped away, leaving the desperate people to fend for themselves in a city beset by criminals, a corrupt nobility, and a shadowy curse. Can the PCs fight back against champions of both the law and the criminal world?

This volume of Pathfinder Adventure Path launches the Council of Thieves Adventure Path, and includes:

- "The Bastards of Erebus," a Pathfinder RPG adventure for...
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89
City of White Witches

The winter portal has closed, but the heroes now find themselves trapped in the frozen land of Irrisen with an urgent quest—to find Baba Yaga! In order to track down the missing Queen of Witches, the heroes must brave the monster-infested capital city of Whitethrone, where Baba Yaga’s Dancing Hut has been captured and put on display. Will possession of the miraculous artifact lead them to the Witch Queen, or will they die a cold death at the hands of Irrisen’s White Witches?

This volume of Pathfinder Adventure Path continues the...
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90

Top 10 Games You Can Play in Your Head, by Yourself

Second Edition

YOUR MIND IS NOW THE ULTIMATE GAMING ENGINE.
Top 10 Games You Can Play In Your Head, By Yourself, is a collection of visionary author J. Theophrastus Bartholomew's most cherished mind-games, edited and updated by filmmaker and storyteller Sam Gorski and author D.F. Lovett.
No peripherals needed. No controllers. No pens. No dice or boards. Everything you need to experience the forefront of game design is right here between these pages.
What is a mind-game? Great Question!
A mind-game is a game where you control the characters, the world, and every thing...
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91
Assemble the Fleet

The adventurers now have their own island and port, but they’ll need more than one ship to defend it. When a past rival sends a fleet to attack them, they’re forced to pull out all the stops to defend their island home, scouring the harbors and docks of the Shackles in order to recruit more ships and crews to their flag. Yet when they sail to the attacker’s own island to get their revenge, the adventurers discover a traitor—one whose betrayal threatens not only their own fleet, but the very islands of the Shackles themselves.

This volume of...
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92

Pathfinder Chronicles

Classic Horrors Revisited

Things from Beyond the Grave

Born of myth, legend, and even modern film and literature, monsters such as the mummy, vampire, werewolf, and zombie are the stuff of nightmares—and frequent foes of heroic adventurers! Along with flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious derro, these ten monsters are staples of horror fiction and the bane of countless would-be heroes.

This 64-page book explores the origin of these creatures (in both the game world and real-world history), as well as their creation, habitat, society, motivations, and role in a...
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93
Race the Storm

The time has come for the heroes to take their places as true pirate lords. But doing so will require more than a ship, a scallywag crew, and a hold full of plunder—they’ll need to win the esteem of the Hurricane King himself. If they succeed, they’ll earn the right to claim even greater glory by participating in the Free Captains’ Regatta, a grueling race along the fringes of the mighty hurricane called the Eye of Abendego. The winners receive a fat prize purse, their own private island, and a seat on the Pirate Council of the Shackles. Will the adventurers...
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94
Cut down your Game Master prep time with 25 1D100 random tables.

Do you play Dungeon & Dragons, Pathfinder, or other fantasy tabletop role-playing games? If so, these random tables come in handy any time your players are searching or exploring or looking jobs.

Rooms in dungeons are always tricky. Players want to search every inch, but as a game master, you don't want to keep giving out treasure. The four dungeon room tables give interesting items for the characters to find without enriching them.

Don't waste your time prepping things your players...
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95

Pathfinder Volume 1

Dark Waters Rising

The warrior Valeros can rely on his sword arm and his friends—mysterious sorceress Seoni, quick-witted elven rogue Merisiel, powerful wizard Ezren, well-traveled dwarven ranger Harsk, and courageous cleric Kyra—but nothing can prepare him for the dangers that lurk ahead. The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world of Golarion!

Paizo's award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy...
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96
With an enemy fleet intent on conquering the Shackles looming on the horizon, the adventurers must launch their own fleet of pirates and buccaneers to defend against the invaders, culminating in an epic naval battle at the edge of the Eye of Abendego. Will the adventurers defeat the invading navy and save the Shackles? Or will the independence of the Free Captains be eradicated forever?

This volume of Pathfinder Adventure Path includes:

- “From Hell’s Heart,” a Pathfinder RPG adventure for 13th-level characters, by Jason Nelson.
- Pirate plots and sinister...
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97

Lost Omens World Guide

Claim Your Destiny

This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future!

This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
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98
Helping Hands and Spying Eyes

It’s time to make your familiar more fearsome! Whether you’re looking to give your magical ally an archetype to transform it into a brutish battle companion or you’re just scouting the menagerie of available familiars, Pathfinder Player Companion: Familiar Folio has you covered. This volume provides a bevy of new options, including new rules that allow characters of any class to gain familiars. Featuring all-new feats, items, spells, archetypes, and—of course—familiars, this Pathfinder Player Companion is the perfect accessory for...
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99
A World Gone Mad

With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to bring their entire nation to ruin. As the boundary between the Stolen Lands and an insane other world begins to break down, it’s up to the PCs to save their people from nature gone mad and the emissaries of a reality beyond imagining. But can they retain their kingdom—and their sanity—against the fury of the First World?
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