Ranked #96 in Computer Graphics
The Barnes & Noble Review
For years, thousands of OpenGL programmers have relied on the OpenGL SuperBible. If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one.
For years, thousands of OpenGL programmers have relied on the OpenGL SuperBible. If you want to leverage OpenGL 2.1's major improvements, you really need the Fourth Edition. It's a comprehensive tutorial, systematic API reference, and massive code library, all in one.
You'll start with the fundamental techniques every graphics programmer needs: transformations, lighting, texture mapping, and so forth. Then, building on those basics, you'll move towards newer capabilities, from advanced buffers to vertex shaders.