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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book - Get a comprehensive coverage of techniques to create high performance collision detection in games - Learn the core mathematics concepts and physics involved in depicting collision detection for your games - Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started... more