Kim and Mauborgne introduce the concept of nondisruptive creation, framing it as a distinct and powerful avenue for innovation and growth. Contrary to the prevailing focus on disruption, they argue that nondisruptive creation offers a pathway to establish entirely new markets without resulting in the displacement and destruction of existing industries, companies, or jobs. They describe it as establishing a marketplace that lies outside the limits of current industries.
This means that nondisruptive creation involves identifying and solving challenges or seizing chances that have been overlooked or neglected by existing industries. By venturing beyond established market boundaries, nondisruptive creators can unlock new demand and generate growth without directly competing with or displacing incumbent players. Examples like M:NI, corrective eyeglasses, and microfinance illustrate how nondisruptive innovation has already led to the emergence of industries worth billions of dollars and created significant beneficial societal effects.
Kim and Mauborgne differentiate nondisruptive from disruptive creation, highlighting their contrasting economic and social impacts. While disruptive creation forms a market that replaces an existing one, leading to a "win-lose" situation with clear winners and losers, nondisruptive creation fosters "positive-sum" growth, where everyone benefits and no existing players are made worse off.
Disruptive creation, as exemplified by Netflix versus Blockbuster or Amazon competing against bookstores, gives consumers significant value but at the cost of displacing existing players and causing social pain through job losses, business closures, and community disruption. In contrast, nondisruptive creation, as seen in examples like Sesame Street, Kickstarter, and Space Force, fosters growth and employment without disrupting or disadvantaging anyone. The authors emphasize that understanding this distinction and embracing nondisruptive creation alongside disruption can enable organizations to develop and expand in a more socially responsible and sustainable manner.
Context
- This approach often involves collaboration with various stakeholders, including governments, educational institutions, and non-profits, to build ecosystems that support new market creation.
- Disruption refers to innovations that significantly alter or replace existing markets or industries, often by introducing more efficient, affordable, or accessible alternatives.
- The concept was popularized by Clayton Christensen in the 1990s, with examples like the rise of personal computers disrupting mainframe computers, or digital photography overtaking film photography.
- Positive-sum growth refers to economic scenarios where all parties involved can benefit, as opposed to zero-sum situations where one party's gain is another's loss. This concept is rooted in game theory and economics, emphasizing mutual benefits and shared prosperity.
- Disruptive innovations can outpace existing regulations, leading to legal and policy challenges as governments and institutions attempt to catch up with new market realities.
- Job losses and business closures can lead to stress and uncertainty for individuals and communities, affecting mental health and social cohesion.
- This approach can contribute to sustainable development by promoting inclusive growth that benefits a broader range of stakeholders, including communities and industries that might otherwise be negatively impacted by disruptive changes.
- Nondisruptive innovations can lead to economic growth by tapping into unmet needs or creating entirely new consumer bases, thus expanding the overall market size.
- Recognizing the differences aids in assessing potential risks and impacts on existing operations, helping to mitigate negative outcomes.
- Socially responsible business practices prioritize the well-being of communities, employees, and the environment, aiming to create value without causing harm or inequality.
The authors challenge the widespread belief that developing without disruption relies solely on scientific or technological breakthroughs. While nondisruptive creations may stem from new inventions or technologies, Kim and Mauborgne emphasize that they can also emerge from novel ways of using current technologies or sometimes with minimal technological advancements.
Music: Not Impossible, for example, leveraged a new combination of existing wearable technologies to create a...
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Kim and Mauborgne argue that developing nondisruptively offers a significant advantage for companies, particularly startups and new entrants, by enabling them to bypass direct confrontations with established incumbents. Unlike disruptive creation, which often triggers resistance and retaliation from powerful incumbents with vast resources, nondisruptive creation opens up a pathway to develop and expand without directly confronting the status quo.
The authors use the contrasting examples of MoviePass and Square Reader to illustrate this advantage. MoviePass, a service offering subscriptions to movie theaters, aimed to upend the cinema business, but faced significant pushback and countermeasures from established cinema groups, ultimately leading to its demise. In contrast, Square Reader, a mobile payment system targeting small merchants and microbusinesses that were previously excluded from the credit card industry, was able to grow rapidly without encountering resistance from incumbent players because it addressed a market that was outside the limits of the current industry.
Kim and Mauborgne emphasize that the foundation for bringing about nondisruptive innovations lies in the ability to identify and explore fresh issues or chances that reside outside the confines of current industries. They highlight two main avenues for uncovering such nondisruptive opportunities: addressing existing but unexamined challenges that people have accepted as part of life, and solving new challenges that arise from evolving trends in areas like the economy, society, environment, technology, or demographics.
In dealing with current but unexplored issues, companies like Grameen Bank, Kickstarter, and Music: Not Impossible unlocked new markets by offering market solutions for problems that had long been accepted as inevitable or intractable. For example, Grameen Bank addressed the issue of no access to credit for the very poor in Bangladesh, Kickstarter tackled the issue of funding creative projects for artists, and Music: Not Impossible devised a way for profoundly deaf people to experience music. In addressing new issues or challenges that were surfacing, companies like the Tongwei Group, Winia...
Beyond Disruption
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