Podcasts > The Jordan B. Peterson Podcast > 556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

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In this episode of The Jordan B. Peterson Podcast, Jonathan Haidt joins Peterson to examine how technology use, particularly social media and smartphones, affects youth mental health. They discuss the sharp rise in anxiety and depression among young people since 2012-2013, with particular focus on how these technologies impact boys and girls differently. While girls face challenges from social comparison and peer pressure on social media, boys encounter distinct issues with video games and digital entertainment.

The conversation explores potential solutions to these challenges, including specific age recommendations for smartphone and social media access. Haidt and Peterson discuss the importance of real-world experiences for youth development and consider how parents, schools, and policymakers might work together to create better technological boundaries for young people. The discussion outlines both the scope of current youth mental health concerns and practical steps toward addressing them.

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556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

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556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

1-Page Summary

Youth Mental Health Surge: Anxiety and Depression Since 2012-2013

In a discussion between Jonathan Haidt and Jordan Peterson, they examine a troubling trend in youth mental health that began around 2012-2013. While mental health rates remained stable from the late 1990s through 2011, they note a significant upward trend beginning around 2012, particularly among girls. According to Haidt, preteen girls have experienced more than a 200 percent increase in hospital visits for self-harm, coinciding with their early engagement with social media platforms like Instagram.

Technology's Impact: Social Media, Video Games, and Mental Health

Haidt attributes this mental health crisis partly to what he calls the "great rewiring of childhood" between 2010 and 2015, when smartphones and social media became ubiquitous. He explains that social media particularly affects girls through social comparison and peer pressure, while boys face different challenges with video games and digital entertainment. Peterson adds that online platforms use sophisticated AI systems to optimize engagement, creating addictive patterns similar to slot machines.

Technology's Differential Impacts on Boys' vs. Girls' Development

The impacts of technology vary significantly between genders. Haidt and Peterson explain that girls are more vulnerable to online social dangers due to their evolutionary development and tendency toward social awareness. Meanwhile, boys face different risks: Peterson notes they often retreat into digital worlds, missing crucial real-world challenges and responsibility-taking opportunities that prepare them for adulthood.

Mitigating Technology's Negative Effects on Youth

Haidt proposes several practical solutions to address these challenges. He advocates for no smartphones before high school (or age 14) and no social media until age 16. He also emphasizes the importance of phone-free schools and increased opportunities for real-world play and exploration. Peterson adds that young men particularly need adventure and responsibility. Both suggest that implementing these changes will require collective action from parents, schools, and policymakers, potentially including legislation to create age-appropriate safeguards in technology.

1-Page Summary

Additional Materials

Counterarguments

  • The correlation between social media use and mental health issues does not necessarily imply causation; other factors may contribute to the rise in mental health problems among youth.
  • The increase in hospital visits for self-harm among preteen girls could be influenced by better awareness and reporting rather than an actual rise in self-harm incidents.
  • Boys may also be affected by social media through social comparison and peer pressure, not just video games and digital entertainment.
  • The impact of technology on mental health might be more nuanced, with potential benefits such as increased access to information and support networks.
  • The proposed age restrictions on smartphone and social media use could be seen as overly paternalistic and may not take into account the individual maturity levels or specific needs of some children.
  • Phone-free schools could limit educational opportunities that technology can provide and may not be practical or enforceable.
  • The emphasis on adventure and responsibility for young men could be based on traditional gender roles and may not reflect the diverse interests and needs of all boys.
  • Legislative solutions to technology use may raise concerns about privacy, freedom of expression, and the role of government in personal choices.
  • The idea that girls are more vulnerable to online social dangers due to evolutionary development could be challenged as a gender stereotype that does not account for individual differences.
  • The focus on negative effects of technology might overlook the importance of teaching children and adolescents digital literacy and resilience in navigating online spaces.

Actionables

- You can foster real-world social skills in children by organizing regular outdoor group activities like nature hikes, sports, or community service projects, which provide a healthy alternative to screen time and promote physical and mental well-being.

  • By setting up these activities, you encourage kids to engage with their peers in a natural setting, which can help develop their social and emotional skills away from the pressures of online platforms. For example, a monthly neighborhood cleanup or a weekly soccer game in the park gives children a sense of accomplishment and belonging that doesn't rely on digital validation.
  • Encourage teens to explore non-digital hobbies by gifting them starter kits for activities like painting, model building, or music, which can help them discover interests and passions outside of the digital world.
  • Introducing teens to hands-on hobbies can provide a fulfilling and engaging alternative to screen time. For instance, a simple acrylic paint set or a beginner's guitar can spark a new hobby that promotes creativity and can lead to in-person interactions with like-minded peers, such as joining a local art class or band.
  • Create a family 'tech agreement' that sets clear boundaries and expectations around technology use, including designated phone-free times and shared activities that everyone can look forward to.
  • This agreement might include specific times when everyone puts away their devices, such as during family meals or on weekend outings. By doing this, you establish a culture of presence and communication within the family. As an example, you could agree that every Sunday afternoon is a tech-free time where the family engages in a board game tournament or a cooking challenge, fostering teamwork and face-to-face interaction.

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556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

Youth Mental Health Surge: Anxiety and Depression Since 2012-2013

Jonathan Haidt and Jordan Peterson examine the troubling rise in depression and anxiety among teens, with an emphasis on the stark increase in such issues among girls starting around 2012-2013.

Increase In Internalizing Disorders Like Anxiety and Depression Among Girls Starting Around 2012-2013 Across the West

Haidt and Peterson discuss how internalizing disorders have surged among young girls in English-speaking countries since 2012, marking a significant and concerning trend.

Rates Stable From Late 1990s to 2011, Then Trended Upward

Both Haidt and Peterson note that rates of internalizing disorders like anxiety and depression were stable from the late 1990s until around 2010-2011, at which point they began to trend upward. Haidt states that anxiety and depression remained stable without showing any significant trends in English-speaking countries during the mentioned stable period.

Girls Show More Pronounced Increase Than Boys

A pronounced increase in rates of depression, anxiety, and other psychopathologies in girls, as opposed to boys, has been identified. This increase is often between 50 and 100 percent in these countries, with preteen girls sometimes experiencing more than a 200 percent increase. Peterson discusses how surge in negative emotions like depression and anxiety is observed among young women starting at puberty, and this aligns with the increases in reports of these issues.

Haidt mentions that there is a noticeable increase in self-harm among girls, aligning with the period of their early engagement with social media platforms such as Instagram. For preteen girls, hospital visits for self-harm saw an over 200 percent inc ...

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Youth Mental Health Surge: Anxiety and Depression Since 2012-2013

Additional Materials

Counterarguments

  • The correlation between the rise of social media and mental health issues does not necessarily imply causation; other factors may have contributed to the increase in internalizing disorders.
  • The impact of social media on mental health might be more nuanced, with both positive and negative aspects that vary depending on individual usage patterns and personality types.
  • The focus on English-speaking countries may not account for global trends and cultural differences in mental health, potentially overlooking other significant factors influencing youth mental health.
  • The data might not fully capture the complexity of mental health issues, as diagnostic criteria and awareness of mental health have changed over time, possibly contributing to increased reporting rates.
  • The emphasis on puberty as a starting point for the surge in negative emotions may oversimplify the range of developmental and environmental factors that contribute to mental health issues in young women.
  • The role of social contagion in the spread of self-harm behaviors could ...

Actionables

  • You can create a digital well-being plan for your family that includes specific times for unplugging from social media each day. Explain to your children the importance of taking breaks from online platforms and encourage activities that promote face-to-face interactions, like family game nights or outdoor sports, to counterbalance the potential negative effects of social media.
  • Start a peer support group in your local community or school to provide a safe space for young girls to discuss their feelings and experiences. This group could meet regularly and use activities like group discussions, art therapy, or guest speakers to foster a supportive environment where girls can learn coping strategies for anxiety and depression.
  • Encourage young girls to engage in ...

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556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

Technology's Impact: Social Media, Video Games, and Mental Health

Kaya Henderson and Jonathan Haidt, along with others, discuss the significant impact that technology, especially social media and video games, have had on the mental health of individuals, particularly teenagers.

Smartphone, Social Media, and Online Video Adoption (2012-2015) and Mental Health Crisis Onset

Haidt attributes the onset of the mental health crisis in part to the adoption of smartphones, social media, and online video around the period of 2012-2015. He suggests the timing of the social media rise coincides with the onset of mental health issues, implying a potential link. He describes the period from 2010 to 2015 as the "great rewiring of childhood", with major shifts from in-person social interaction to continuous engagement with social media. Haidt suggests that once children have smartphones and apps like Instagram, TikTok, or Snapchat, it marks the start of a phone-based childhood, limiting many aspects of a child's life, including sleep, time with people, time in nature, and the ability to read books.

Social Media Use in Pre-teen and Teenage Girls Linked To Anxiety, Depression, and Self-Harm Through Social Comparison, Peer Pressure, and Negative Behavior Reinforcement

Haidt describes how social media amplifies the vulnerability of girls to anxiety and self-doubt due to online social dangers, linking social media use to increased rates of internalizing disorders such as anxiety and depression. He suggests a relationship between social media use among pre-teen and teenage girls and an increase in anxiety, depression, and self-harm. These platforms allow for girls exposing each other to anxiety-inducing content, seeking support, and perhaps inadvertently motivating more extreme behavior due to the nature of the platforms. The evidence suggests a correlation where heavy users of social media are doing much worse in terms of mental health.

Video Games and Digital Entertainment Fragment Attention, Cause Social Disconnection, and Drive Addiction In Boys

Haidt notes that video games are not as harmful to boys as social media is to girls; however, he speaks about how approximately 10% of boys develop problematic video game use, appearing as an addiction and interfering with other aspects of their lives. He discusses the attention fragmentation and the loss of ability to engage in less stimulating activities as significantly detrimental. Boys are targeted by industries such as video games, porn, vaping, sports gambling, and investing—all which provide quick [restricted term] hits. Peterson mentions a rising trend of boys being on ADHD medication, which he connects to the suppression of play behavior—a crucial factor in prefrontal cortex maturation, as noted by affective neuroscientist Giac Panksepp.

The conversation suggests that boys' feeds on platforms like TikTok often contain a lot of violence and that the dail ...

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Technology's Impact: Social Media, Video Games, and Mental Health

Additional Materials

Counterarguments

  • The correlation between social media use and mental health issues does not necessarily imply causation; other factors may contribute to the rise in mental health problems among teenagers.
  • Some research suggests that moderate use of social media and video games can have positive effects on individuals, such as improved communication skills and stress relief.
  • The impact of social media and video games on mental health may be moderated by individual differences, such as personality traits, resilience, and the presence of supportive relationships.
  • The assertion that 10% of boys develop problematic video game use could be an overestimation or may not take into account the evolving nature of what constitutes "problematic" as norms around digital engagement change.
  • The idea that social media and video games are designed to be addictive overlooks the agency of users and their ability to make choices about their engagement with technology.
  • The claim that boys are targeted by industries for quick [restricted term] hits could be seen as an oversimplification of the diverse reasons why individuals engage with these industries.
  • The argument that AI systems are optimizing for short-term attention at the expense of other aspects of life does not consider the potential for these systems to be used to promote educational content and positive behaviors.
  • The notion that exp ...

Actionables

  • You can create a "tech-free" zone in your home where no smartphones or screens are allowed, encouraging more face-to-face interaction and reducing reliance on social media. For example, designate the dining room as a place for meals and conversation only, with a basket at the entrance where everyone can deposit their devices before entering.
  • Start a personal challenge to replace 30 minutes of social media or video game time with a new hobby or physical activity each day. This could be anything from learning to play a musical instrument, going for a walk or run, practicing yoga, or starting a garden. The key is to find something engaging that promotes well-being and mindfulness.
  • Implement a "digi ...

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556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

Technology's Differential Impacts on Boys' vs. Girls' Development

Jonathan Haidt's book and Jordan Peterson's insights explore the differential impacts technology, such as social media, has on the development of girls and boys, highlighting unique challenges each gender faces.

Girls Are More Vulnerable to Online Social Dangers, Boosting Anxiety and Self-Doubt

Girls tend to be more connected online and therefore are more significantly affected by the content they encounter on social media.

Evolution, Development Make Girls Prone to Social Contagions, Status Concern

Haidt examines how girls' desire for approval and judgment can lead to elevated levels of anxiety and self-doubt. Peterson traces the sensitivity of young women to social contagions back 300 years, suggesting that temperamental factors, such as prioritizing social consensus or feeling threats more intensely, could make females more vulnerable to online social dangers, particularly around puberty.

Transition to the Digital Realm Exacerbates Vulnerabilities

The online environment, which amplifies social interactions and their impacts due to anonymity and lack of consequences, heightens girls' vulnerabilities. Peterson points out that image-centered and short-form content, popular in digital formats, contribute to girls' increased anxiety and self-doubt due to the competition for attractiveness and the indelible digital footprint that result.

Boys Risk Digital Retreat Stunting Development

In contrast to girls, boys are more likely to be engrossed in video games, which engenders distinct developmental concerns.

Boys' Lack of Real-World Challenges, Responsibility, and Risk-Taking Leaves Them Ill-prepared For Adulthood

Haidt asserts boys' preference for systemizing over empathizing, which video games cater to, could lead to them being underprepared for adult life. Peterson further suggests that digital diversions provide a distorted reality where boys don't experience loss and build resilience through real fear and challenges.

Peterson also posits that there is an ongoing attack on male-typical play in an educational environment that is increasingly intolerant of competitive games and deems male ambition as problematic. This shift, along with the transition from physical work to a service economy, is resulting in boys checking out of school and the workpla ...

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Technology's Differential Impacts on Boys' vs. Girls' Development

Additional Materials

Counterarguments

  • Girls may also benefit from online interactions, developing digital literacy and networking skills that are valuable in the modern world.
  • Boys are not universally disengaged from real-world challenges; many use digital tools to engage in creative problem-solving and collaborative projects.
  • The impact of technology on development can be mitigated by parental guidance, education, and balanced media consumption.
  • The assertion that girls are more prone to social contagions may overlook the individual differences and resilience many girls exhibit.
  • The idea that boys' preference for systemizing leads to a lack of empathy may be an oversimplification and does not account for the diverse interests and capabilities of boys.
  • The negative effects of video games and pornography are not exclusive to boys; girls can also be affected by these issues.
  • The claim of an attack on male-typical play in educational environments may not consider the efforts to create inclusive spaces that accommodate a variety of play styles.
  • The transition from physical work to a service economy affects both genders and the development of skills needed for adulthood, not just boys.
  • The notion that boys are checking out of school and the workplace may not account for the broader socio-economic facto ...

Actionables

  • Encourage girls to engage in digital detox challenges, where they take scheduled breaks from social media to focus on offline activities that boost self-esteem and reduce anxiety. For example, set a weekend where no social media is allowed, and instead, the time is spent on hobbies, outdoor activities, or face-to-face interactions with friends and family. This can help mitigate the negative impact of online social pressures and foster a healthier self-image.
  • Create a mentorship program for boys that pairs them with adults who can provide real-world challenges and responsibilities. This could involve community service projects, learning a new skill, or even starting a small business venture. The goal is to offer boys opportunities to develop skills like problem-solving, leadership, and perseverance, which are crucial for adult life.
  • Develop a family or community initiative that promotes balanced play ...

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556. How Social Media Is Wrecking Kids' Lives and Stealing Their Childhood | Jonathan Haidt

Mitigating Technology's Negative Effects on Youth

In the face of technology's burgeoning impact on youth, Jonathan Haidt and other voices suggest a multi-pronged strategy to safeguard childhood development from the adverse effects of smartphones and social media.

Limit Children's Access to Smartphones, Social Media, and Harmful Tech With New Norms, Possibly Through Legislation

No Smartphones Before High School or Age 14

Haidt advocates for a norm where children do not have smartphones until high school or age 14. By only allowing children to have basic phones for communication, he implies that childhood can be preserved in reality rather than through a screen.

No Social Media Until Age 16

For social media, Haidt suggests setting a minimum age at 16. Although challenging due to peer pressure, he references Australia's legislative efforts for such age restrictions. His practice reflects the belief that premature exposure to online worlds, namely social media, is detrimental to children.

Phone-Free Schools

Supporting phone-free schools, Haidt compares smartphones' distractions to bringing a TV to school in the past. He envisions that without these distractions, children's test scores might improve, and the rates of anxiety and depression could decline.

Expand Play, Exploration, and Risk-Taking To Foster Development

Allow More Free Time For Play

Haidt recommends that children have more free time for play, emphasizing the need for physical interaction with the world in low-stakes environments. This includes play that entails risks, like climbing or bicycling over jump ramps, which are essential for brain development.

Encourage Outdoor Activities, Team Sports, and Hands-On Hobbies

Linking childhood development to outdoor activities, Haidt suggests imagining a childhood with 50% less sunshine to stress the importance of sunlight and activities like jump rope and patty-cake. These activities mirror adult behaviors that promote cooperation and social development.

Challenge, Adventure, and Responsibility in Parenting

Haidt discusses the positive effects of thrilling play, illustrating that thrilling play can include laughing combined with fear. A typical example is a father pretending to be a monster on the beach, instilling both excitement and a controlled exposure to fear.

For young men, Jordan Peterson articulates the need for adventure, responsibility, and the possibility of doing something significant. Haidt agrees, calling for more rough and tumble play and countering the soft bigotry of low expectations by providing real-world challenges. ...

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Mitigating Technology's Negative Effects on Youth

Additional Materials

Counterarguments

  • Smartphones and social media can be educational tools, and restricting them might limit access to beneficial content and learning opportunities.
  • Age restrictions might not address the underlying issues of digital literacy and responsible use, which can be taught at a younger age.
  • Phone-free schools could be seen as avoiding the challenge of teaching students self-regulation and responsible use of technology.
  • Structured activities and supervised play can also contribute to development and may be safer for children than unsupervised risky play.
  • Not all children have equal access to outdoor spaces or team sports, so a one-size-fits-all approach may not be equitable or practical.
  • Some argue that exposure to technology and digital environments is an essential part of modern childhood and prepares children for the future.
  • Overemphasis on adventure and risk in parenting may not account for individual differences in children's temperaments and interests.
  • Ed ...

Actionables

  • Create a family tech-use charter to establish clear guidelines for technology use at home, including designated phone-free times and spaces to encourage more face-to-face interaction and outdoor play. For example, decide that during dinner time and one hour before bedtime, all family members will put their devices away, or designate the living room as a phone-free zone to promote conversation and shared activities.
  • Develop a 'tech milestones' roadmap for your children, similar to developmental milestones, to help guide when they are introduced to certain technologies and social media platforms. This could include a checklist of skills and responsibilities your child should demonstrate before gaining access to a smartphone or social media account, such as understanding online safety, privacy, and the value of in-person relationships.
  • Partner with local libraries or community center ...

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