Join Josh Clark and Chuck Bryant on "Stuff You Should Know" as they revisit what has been infamously dubbed the worst video game in history, "E.T. the Extra-Terrestrial." Unraveling the negative hyperbole surrounding E.T., Josh and Chuck guide us through an examination of gaming's bygone era, contrasting the condemned game with others of its time. Highlighting the weight of expectation placed on E.T. due to its cinematic counterpart, they provide a fresh perspective on why this game received the unenviable title and how the looming holiday sales frenzy contributed to its rushed development and subsequent shortcomings.
The duo pays homage to Howard Scott Warshaw, exploring his innovative contributions to the gaming world and his dramatic shift in career post-Atari. Delving into Atari's notorious strategy of burying unsold cartridges in a New Mexico landfill, they discuss the Alamogordo excavation that debunked myths and ironically turned the supposed failure into a collector's goldmine. In a delightful detour, Josh and Chuck share chuckles over the slick situation caused by olives and Roman starlings, inviting listeners to embrace the quirks of history and humanity alike. "Stuff You Should Know" takes you on a journey of debunking myths and celebrating the peculiarities of cultural footnotes.
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Josh Clark and Chuck Bryant, the co-hosts, delve into the retrospective episode focused on the infamous "E.T. the Extra-Terrestrial" video game, often mislabeled as the worst game ever created. They argue against this label by comparing it to other games from the same era which were inferior in quality, although E.T.'s ties to the blockbuster film and its notable release timing drew more attention.
The hosts share the behind-the-scenes history, which includes the exceedingly short five-week development period given to its creator, Howard Scott Warshaw, by Atari CEO Ray Kassar. Despite Spielberg's initial concept suggestion for the game to be similar to "Pac-Man," Warshaw presented an idea more true to the film's narrative, which Spielberg accepted. While Atari was the dominant force in the market at the time, the company hastened the development to beat the Christmas sales window, adding pressure on Warshaw.
Initially, the E.T. game sold half a million units, but it rapidly gained notoriety for its monotonous play and bugs, leading to an excess of unsold copies. This miscalculation, partially due to the assumption that the game would ride on the film's success, reflected Atari's corporate overconfidence and contributed to the company's financial downturn. This event played a role in the larger video game crash of 1983 in North America.
Acknowledging Warshaw's prior achievements, the hosts commend his exceptional work for Atari, including the creation of “Yar's Revenge” and the innovative “Raiders of the Lost Ark” game. These games displayed Warshaw's creativity, incorporating character backstories and Easter eggs to engage players.
Subsequent to the E.T. game's failure and Atari's decline, Warshaw left the gaming industry. He pursued varied careers, including real estate, and eventually found his calling as a psychotherapist, supporting individuals in the tech industry.
The episode segues into the story of the "Atari Game Over" documentary, which looks into the lore of Atari disposing of unsold E.T. cartridges in a New Mexico landfill. The hosts recount the excavation led by Mike Burns and Joe Lewandowski in Alamogordo, which unearthed about 1,300 game cartridges, debunking the excessive rumors of the burial.
The discovery transformed the supposed failure into a profitable event, with cartridges auctioned for significant sums and the local community benefiting from the attention. Through this, the podcast hosts contest the idea of E.T. as the worst game, and instead point to the crowded market of below-average games as a cause for Atari's collapse.
Finally, the article takes a lighter turn with a listener's anecdote about Roman starlings. The birds, after feasting on olives, leave the streets of Rome slick with oily droppings. This urban oddity is humorously discussed by the hosts, who also share their personal experiences with the charms of Rome despite the avian nuisance. They close the episode by inviting listeners to engage with more stories and feedback.
1-Page Summary
Josh Clark and Chuck Bryant, the co-hosts, delve into the retrospective episode focused on the infamous "E.T. the Extra-Terrestrial" video game, often mislabeled as the worst game ever created.
They discuss Howard Scott Warshaw's perspective, highlighting that he believed with just one more week dedicated to debugging, he could have fixed the notorious issues that plagued the game. They aim to correct common misconceptions and provide a clearer understanding of the game's actual standing in history, in comparison to other games from the same era which were inferior in quality, though E.T.'s ties to the successful Spielberg film and significant marketing efforts attracted more scrutiny.
The hosts share the behind-the-scenes history, which includes the exceedingly short five-week development period given to its creator, Howard Scott Warshaw, by Atari CEO Ray Kassar due to prolonged rights negotiations cutting into the pre-Christmas development window.
Despite Spielberg's initial concept suggestion for the game to be similar to "Pac-Man," Warshaw presented an idea more true to the film's narrative which Spielberg accepted. Meanwhile, Atari's CEO harbored internal doubts about the project's feasibility after discussions confirmed the impractical nature of the development timeline.
Initially, the E.T. game sold half a million units, but it gained notoriety for its bugs and monotonous play, leading to a surplus of unsold copies which became evident through the intense marketing campaigns featuring E.T.-themed ads during the holiday season. This miscalculation, rooted in Atari's ...
Examining the Notorious Legacy of E.T. the Extra-Terrestrial Video Game
Acknowledging Warshaw's earlier successes, the hosts commend his exceptional work for Atari, including the creation of "Yar's Revenge," hailed as an exemplary Atari 2600 game, and "Raiders of the Lost Ark," featuring groundbreaking two-joystick control. Warshaw's innovative design philosophy integrated character backstories and biographies, and placed hidden features, or Easter eggs, in games to enhance player engagement.
Specific to the E.T. game, Warshaw's ambitious work ethic is evidenced by the six-screen world he designed amidst a grueling schedule facilitated by Atari, who provided a home office and managerial oversight to ensure his basic nutrition. Warshaw's decision to include Easter eggs is discussed, questioning whether efforts would ha ...
Highlighting the Role of Howard Scott Warshaw in Gaming History
The episode segues into the story of the "Atari Game Over" documentary, which looks into the lore of Atari disposing of unsold E.T. cartridges in a New Mexico landfill.
The hosts recount the excavation led by Mike Burns, who became intrigued by the legend after a conversation with a former Atari employee, and Joe Lewandowski, a pivotal figure with a background in the city's waste department.
Notably, the dig attracted enthusiasts like "Ready Player One" author Ernest Cline. The presence of Howard Scott Warshaw at the excavation provided a moment of reconciliation with his past. Adding to the thrill, time-specific newspapers were discovered along with the cartridges, intensifying the evidential value of the excavation which unearthed about 1,300 game cartridges, debunking the exaggerated rumors of the burial.
The discovery transformed the alleged failure into a collector's and museum's treasure, with cartridges auctioned for significant sums and the local community benefiting f ...
Unearthing Truths: The E.T. Video Game Burial Legend and Market Realities
Josh Clark and Chuck Bryant shift gears to a lighter topic when they address a unique urban dilemma faced by Romans, brought to their attention by a listener named James. The starlings in Rome have a peculiar habit of ingesting olives from the surrounding rural areas during the day and then flocking to the city at night, seeking the urban warmth. This results in streets slick with oily droppings, causing not only an unsightly mess on cars but also hazardous driving conditions.
The troublesome situation came to life with James's personal anecdote of slipping off his scooter because of the slippery droppings. Chuck notes the additional concern of the droppings' acidity damaging car paint, while the hosts humorously suggest that pedestrians might resort to using umbrellas ...
Cultural Reflections and Lighthearted Anecdotes
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