Board games take center stage in Marisha Pessl's new novel, "Darkly." In this episode of NPR's Book of the Day podcast, Pessl shares her lifelong passion for board games and the unique, artful games she has crafted for her book. These intricate games serve as metaphors for the layered mystery that drives the novel's plot.
But "Darkly" is more than just a book—it's an interactive reading experience. Pessl reveals how she has incorporated supplementary materials like letters and newspaper clippings throughout the novel, providing tactile clues for readers to engage with the story actively. She hopes this immersive experience will reaffirm the singular power of literature in an age dominated by digital media.
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Marisha Pessl, the author of the novel "Darkly," draws inspiration from her lifelong fascination with board games, dating back to her childhood when she would immerse herself in the imaginative worlds they provided. From a young age, Pessl dreamed of creating a fictional universe that blends gaming and art, with mysteries of the past unlocking present-day enigmas.
According to Pessl, the board games featured in "Darkly" are themselves complex artistic creations, comparable to Picasso's masterpieces. One game, "Disappearing Act," transports players to a magical nighttime realm through its intricate design and evocative soundtrack. These multilayered games metaphorically reflect the novel's layered mystery and the characters' pursuit of truth beneath surface appearances.
To immerse readers, Pessl incorporates supplementary archival materials like letters, photographs, and newspaper clippings throughout the book. She hopes these tactile elements, which she calls "Easter eggs" containing clues, will actively engage readers in solving the book's central mystery. Leveraging the book's physicality, Pessl aims to provide an interactive experience that contrasts with modern digital media, reaffirming the singular transportive power of literature.
1-Page Summary
Marisha Pessl has always held a deep affection for the world of puzzles and board games, a passion she draws upon for her writing.
From a young age, Pessl was enchanted by board games. She would often take them out and play with the pieces alone, immersing herself in a lively, animated world that she felt sprang from the games themselves. This vivid and imaginative engagement with board game pieces as a child ignited Pessl's lasting passion for the medium.
Inspired by her lifelong love, Pessl aspired to forge a fictional universe where gaming and art converge. She envisioned crafting a story that e ...
The author's inspiration and motivation for writing the book, particularly her lifelong fascination with board games
The board games in Marisha Pessl's novel "Darkly" are not only central pieces of the story but also enrich the narrative through their complexity and connection to the broader themes of perception and reality.
Within the world of the novel, the board games designed by the company Darkly are compared to the masterpieces of an artist like Picasso—coveted and known for their mix of magic and peril. These games are intricate and artful, valued not just as mere entertainment but as immersive experiences that can profoundly affect the players.
"Disappearing Act," one of the games featured in the book, requires it to be played outdoors at night and includes a soundtrack that, when combined with the environment and gameplay, transports players into a separate, magical world. The lasting effect of "Disappearing Act" on those who play it underlines the power and depth of the game’s experience.
The unique and immersive nature of the board games featured in the book, and how they contribute to the overall storytelling
Marisha Pessl is taking the literary experience to a new level by integrating supplementary materials and interactive elements, allowing her novel "Darkly" to offer readers an engaging and immersive journey.
Pessl expertly weaves supplementary materials such as old letters, party invites, architectural plans, and newspaper clippings into the narrative fabric of "Darkly." These artifacts draw readers deeper into the world she's crafted, urging them not only to peruse the pages but to actively participate in uncovering the mystery at the heart of the book.
Readers are engaged beyond mere passive consumption as they piece together the plot's puzzle. Pessl doesn't just tell a story; she invites the audience into its unfolding. By disseminating "Easter eggs" and planting clues within these tactile elements, she enlists readers as detectives in the story’s unraveling, promoting a dynamic interaction with the text.
Pessl’s innovative approach is not merely about the narrative but the reading experience itself. She aspires to differentiate her book from the plethora of digital entertainment options like video games and social media that compete for ...
The use of supplementary materials and interactive elements to create an engaging and immersive reading experience for the reader
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