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The Metaverse: How Mark Zuckerberg Lied To The World

By Cool Zone Media

Dive deep into the murky waters of tech's latest enigma with "Better Offline," joined by speaker Ed Zitron, who meticulously dissects the definition—or lack thereof—of the highly publicized concept, the metaverse. In a world where virtual reality blends into augmented realms and buzzwords like Web3 are tossed about, Ed deliberates the incongruities and speculative nature cast by Mark Zuckerberg and others in the tech sphere. Unravel the jargon and uncover why tech luminaries are pouring billions into a phenomenon yet to be clearly defined or widely adopted.

In 2023, the feverish pitch that once surrounded the idea of a digital universe seems to have hit a sobering reality, as discussed in this episode of "Better Offline." With both giants and startups redirecting funds and focus, witness the evolution of investment trends, from metaverse fantasies to the pragmatic potential of artificial intelligence. Whether you are a tech enthusiast or a skeptic of Silicon Valley's next big thing, this episode offers a candid exploration of an industry at a crossroads, showing us where the pixels meet the pavement.

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The Metaverse: How Mark Zuckerberg Lied To The World

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The Metaverse: How Mark Zuckerberg Lied To The World

1-Page Summary

Ambiguity Around the Metaverse Definition

The metaverse, one of the tech industry's buzzwords, faces an ongoing issue with its vague definition. Ed Zitron highlights the inconsistent descriptions of the metaverse, ranging from virtual spaces and augmented reality to a part of Web3, without arriving at a concrete consensus. Mark Zuckerberg's broad explanations add to the confusion, with suggestions that it encompasses anything from virtual reality to chat rooms. Such ambiguity has triggered speculative investments and might lead to the co-opting of existing online platforms, diluting the concept further. Additionally, the debate persists over whether games like Fortnite and Roblox should be classified as the metaverse, suggesting that the term may be inappropriately assigned. Zitron also questions the hype, criticizing the metaverse as being part of a cycle supported by heavy investments without clear understanding or significant user adoption.

Billions Invested in Metaverse Hype

Enormous sums are channeled by tech heavyweights and startups into metaverse development, despite the concept's unclear future. Meta has invested tens of billions in its Reality Labs for metaverse research and development, even amidst substantial losses. Big names such as Disney have also entered the arena through large investments, aiming to create new entertainment experiences. On the startup side, companies like Bud and Tripp have successfully raised millions for metaverse ideas but are now distancing from the term. This change signifies a more cautious approach to the metaverse concept, reflecting a reevaluation of strategies in response to increased uncertainty surrounding its actual impact.

The Metaverse Flop in 2023

In 2023, enthusiasm for the metaverse concept significantly waned, prompting tech companies to reconsider their strategies. Industry experts, consultants, and investors began walking back their bullish projections as consumer indifference and technological challenges became apparent. This skepticism is underscored by Gartner revising its predictions and Microsoft shuttering projects like AltspaceVR, signaling a broader disillusionment with the concept. Meta, led by Mark Zuckerberg, is diverting focus and resources from metaverse ventures toward artificial intelligence, which now dominates the company's priorities. This pivot reflects the broader industry trend away from the metaverse, emphasizing a shift towards AI as the new center of innovation.

1-Page Summary

Additional Materials

Clarifications

  • Web3, also known as Web 3.0, represents a vision for the next phase of the internet, emphasizing decentralization, blockchain technology, and token-based economies. It aims to move away from centralized control by a few major corporations, offering a more distributed and user-centric online experience. Coined in 2014, the concept gained significant attention in 2021 from cryptocurrency enthusiasts, tech companies, and investors. Critics raise concerns about wealth centralization and privacy issues, while proponents see it as a transformative evolution of the web.
  • Meta is the new name for the company previously known as Facebook, Inc. It encompasses various technology products and services, with a focus on virtual and augmented reality experiences. The rebranding to Meta reflects the company's strategic shift towards building the metaverse and exploring innovative technologies beyond social media platforms. Mark Zuckerberg is a key figure leading Meta's initiatives in developing the metaverse and advancing technologies like artificial intelligence.
  • Reality Labs is a business and research unit of Meta Platforms focused on developing virtual reality (VR) and augmented reality (AR) hardware and software, including products like VR headsets and online platforms. It was originally known as Oculus VR before being integrated into Meta Platforms. The unit works on various AI initiatives and research projects related to VR and AR technologies. Reality Labs is a key player in Meta's efforts to advance immersive technologies and experiences for users.
  • Gartner is a prominent American research and consulting firm specializing in technology analysis and insights for various clients globally. They provide valuable research and advisory services to help organizations make informed decisions in the tech industry. Gartner is well-known for its reports, forecasts, and expert opinions on emerging technologies and market trends. The firm's assessments and recommendations often carry significant weight in the tech sector.
  • AltspaceVR was a social virtual reality platform where users could interact in user-generated spaces called "worlds." It was acquired by Microsoft in 2017 and was part of the Mixed Reality division. The platform hosted various events from virtual church services to business conferences. AltspaceVR announced its shutdown in January 2023.

Counterarguments

  • The ambiguity of the metaverse definition can be seen as a natural stage in the evolution of a new and complex concept, similar to the early days of the internet.
  • Speculative investments are common in emerging technologies and can lead to breakthroughs and innovation as companies explore different applications and uses.
  • Classifying games like Fortnite and Roboblox as part of the metaverse could be justified as they incorporate many elements associated with metaverse experiences, such as virtual economies and persistent online worlds.
  • The cycle of hype and investment without clear understanding has been a part of many technological advancements and is not unique to the metaverse; it can be a necessary phase for market exploration and technological refinement.
  • The investments by tech heavyweights and startups, even in the face of uncertainty, could be viewed as a commitment to innovation and a long-term vision that goes beyond immediate returns.
  • Meta's substantial investment in Reality Labs could be seen as a strategic move to position the company at the forefront of a potential technological revolution, similar to early investments in mobile technology.
  • Disney's and other companies' investments in the metaverse could lead to the development of new forms of storytelling and immersive experiences that could transform the entertainment industry.
  • Startups distancing from the term "metaverse" might be a strategic rebranding to align with market trends and investor sentiment, rather than a sign of the concept's failure.
  • The decline in enthusiasm for the metaverse in 2023 could be a temporary setback, and the industry might witness a resurgence as the technology matures and finds more practical applications.
  • Walking back bullish projections and revising strategies is a common practice in business as companies adapt to new information and market conditions, and does not necessarily indicate a fundamental flaw in the metaverse concept.
  • Microsoft's closure of projects like AltspaceVR could be part of regular business operations where companies discontinue certain projects to focus on more promising areas, rather than a wholesale rejection of the metaverse.
  • Meta's pivot to artificial intelligence does not necessarily mean abandoning the metaverse but could indicate an integration of AI technologies to enhance metaverse experiences, recognizing the interdependence of these technologies.

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The Metaverse: How Mark Zuckerberg Lied To The World

Ambiguity Around the Metaverse Definition

The concept of the metaverse has been clouded with ambiguity, leading to confusion over its definition, questionable investments, and failed offerings.

Lack of a Clear, Consistent Definition

Ed Zitron highlights the struggle to define the metaverse, with descriptions ranging from virtual spaces to live in, video games, or augmented reality experiences. At events like the Augmented World Expo, the definition remained elusive, covering a variety of digital interactions with no concrete consensus. Mark Zuckerberg’s explanations have been particularly vague, labeling the metaverse as anything from a chat room to virtual reality, to a part of Web3. This lack of specificity has not only enabled heavy investment in the broad concept under the claim of innovation but also has included existing online games, which could dilute the metaverse to merely a digital platform for interaction.

Debate Over Whether Existing Games Constitute the Metaverse

Ed Zitron argues that games like Fortnite and Roblox are being incorrectly labeled as part of the metaverse, as they are simply games with elements that have been around for long. Consultants and firms have put out reports with massive financial predictions based on this concept, but Zitron suggests these are mostly speculative. While some, like Tim Sweeney, argue that the metaverse is alive in games like Roblox or Fortnite, the distinction between these MMORPGs and a true "metaverse" experience remains blurry. Zitron notes the potential uniqueness of a virtual workplace but remains critical ...

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Ambiguity Around the Metaverse Definition

Additional Materials

Clarifications

  • The Augmented World Expo is a major conference and expo focusing on augmented reality, virtual reality, and wearable technology. It is organized by a non-profit organization called AugmentedReality.Org, with a mission to advance augmented reality for the betterment of humanity. The event gathers technology companies like Google and Intel, along with notable speakers in the field, to showcase the latest advancements and innovations in AR, VR, and wearable tech. The expo provides a platform for industry professionals to network, learn about cutting-edge technologies, and explore the potential applications of augmented reality in various sectors.
  • Web3, also known as Web 3.0, is a vision for the next phase of the internet that emphasizes decentralization, blockchain technology, and token-based economies. It aims to move away from centralized control by big tech companies and promote a more open, transparent, and user-centric web experience. The term gained traction in 2021, attracting interest from cryptocurrency enthusiasts, tech giants, and investors. Critics raise concerns about wealth centralization and privacy issues in the Web3 ecosystem.
  • MMORPGs stand for Massively Multiplayer Online Role-Playing Games. These are online video games where a large number of players interact with one another in a virtual world. Players typically create and control characters in these games, engaging in various activities such as quests, battles, and socia ...

Counterarguments

  • The ambiguity around the metaverse definition reflects its early developmental stage, similar to the early internet, and clarity will emerge with time and innovation.
  • A broad definition of the metaverse may be necessary to encompass its evolving nature and potential applications across different sectors.
  • Heavy investment in the metaverse is a sign of its perceived potential, and like any emerging technology, carries risks but also the possibility of high rewards.
  • Including existing online games in the metaverse concept could be seen as recognizing the evolutionary nature of digital spaces and their role in shaping future virtual experiences.
  • Games like Fortnite and Roblox may not be the complete vision of the metaverse but could serve as foundational elements or stepping stones towards a more integrated virtual experience.
  • The distinction between MMORPGs and a true metaverse experience may become less relevant as these platforms incorporate more features that align with metaverse characteristics.
  • The hype cycle around the metaverse could be driving awareness and investment, which is necessary for technological breakthroughs and user adoption.
  • While Meta's initial m ...

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The Metaverse: How Mark Zuckerberg Lied To The World

Billions Invested in Metaverse Hype

Tech giants and startups alike have been investing vast sums in the development of the metaverse, with some companies beginning to reassess their approach to this digital frontier.

Massive Spending by Tech Companies

Meta investing tens of billions into metaverse R&D

Meta's Reality Labs division has been highlighted as a crucial part of the company’s push into the metaverse. Significant financial resources are being poured into research and development initiatives, even as the division experiences substantial losses.

Acquisitions seen as plays into the metaverse

Additionally, other well-established companies are making significant investments related to the metaverse. For instance, Disney invested $1.5 billion into Epic Games, the creators of Fortnite. This move is seen as a collaborative effort to develop new games and entertainment experiences, with an eye on the potential of the metaverse, even if the term itself is not explicitly mentioned.

Startups Raise Large Sums for Vague Concepts

Bud, Tripp and others raise millions for metaverse ideas

A wide array of startups have raised impressive amounts of capital by hitching their projects to the metaverse concept. Startups like Bud and Tripp have attracted mill ...

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Billions Invested in Metaverse Hype

Additional Materials

Clarifications

  • The metaverse is a collective virtual shared space, typically created by the convergence of virtual reality, augmented reality, and the internet. It allows users to interact with a computer-generated environment and other users in real-time. Companies are investing heavily in the metaverse due to its potential to revolutionize how people socialize, work, and consume entertainment in a digital environment. The metaverse concept envisions a seamless integration of physical and digital worlds, offering new opportunities for communication, commerce, and creativity.
  • Meta's Reality Labs division is a key part of Meta's focus on developing technologies for the metaverse. This division is responsible for creating virtual and augmented reality experiences that could be integral to Meta's vision of a shared virtual space. The investments in research and development in this division indicate Meta's commitment to advancing the metaverse concept through innovative technologies and experiences. The significant financial resources being allocated to Reality Labs underscore Meta's strategic emphasis on shaping the future of the metaverse through cutting-edge immersive technologies.
  • Disney's investment in Epic Games is seen as a strategic move to collaborate on developing new games and entertainment experiences with potential ties to the metaverse. The metaverse represents a digital universe where users can interact and engage in various activities, including gaming and socializing. By investing in Epic Games, Disney aims to explore opportunities within the evolving landscape of the metaverse, leveraging Epic's expertise in creating immersive virtual experiences. This investment signifies Disney's interest in staying relevant in the digital realm and adapting to the changing dynamics of interactive entertainment.
  • Startups are distancing themselves from the term "metaverse" due to the term becoming overly hyped and associated with unrealistic expectations. This distancing allows startups to focus on the practical aspects of their projects without being tied to the speculative nature of the metaverse concept. By avoiding the term, startups aim to diff ...

Counterarguments

  • The investments by Meta and other companies may be seen as overly optimistic given the current state of the technology and the uncertain consumer demand for metaverse experiences.
  • The term "metaverse" might be undergoing a rebranding rather than a true strategic pivot, as companies may still be pursuing the same goals under different terminology.
  • The large sums invested by startups in vague metaverse concepts could be indicative of a speculative bubble rather than a sound investment in future technology.
  • The cautious appraisal of the metaverse's future impact might be a result of market saturation and the difficulty in differentiating products within the space.
  • There is a risk that the metaverse may not live up to its hype, leading to a significant loss of investment for companies that have heavily committed to this direction.
  • The focus on the metaverse might divert resources from other potentially ...

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The Metaverse: How Mark Zuckerberg Lied To The World

The Metaverse Flop in 2023

Amid shifting priorities and waning enthusiasm, the metaverse concept encountered a significant cooldown in 2023, leading to a pivot in focus by major tech companies.

Tech Industry Cools on Metaverse Concept

Technology industry players, including consultants and investors, who were once bullish on the metaverse have begun to retract their optimistic projections. Gartner, which had originally claimed that by 2026, 25% of people would spend at least an hour a day in the metaverse, has changed its tune after observing consumer and business apathy, as well as technological limitations. The decline in confidence indicates a broader skepticism within the tech industry about the metaverse's potential.

Consultants and investors walk back predictions

The tech industry, spurred by early excitement, appears to be walking back bold predictions about the metaverse. There has been a notable shift in attitudes as the reality of the metaverse fails to align with the initial hype.

Microsoft shutters AltspaceVR and other metaverse projects

Evidencing the cooling sentiment, Microsoft closed its virtual workspace platform, AltspaceVR, in January 2023 and laid off approximately 100 people from its industrial Metaverse team. Additionally, Microsoft made cuts to its HoloLens team, signaling an even broader retraction from its metaverse initiatives.

Zuckerberg and Meta Pivot to AI

As the metaverse loses its luster, big tech companies, like Meta, have pivoted their focus toward the burgeoning field of artificial intelligence.

Stop pitching metaverse to advertisers

Rather than continuing its pitch of the metaverse to advertisers, ...

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The Metaverse Flop in 2023

Additional Materials

Clarifications

  • Gartner originally projected that by 2026, 25% of people would spend at least an hour a day in the metaverse. This forecast indicated a high level of anticipated engagement with virtual environments. However, due to various factors like consumer disinterest and technological challenges, these projections have been reconsidered.
  • AltspaceVR was a virtual workspace platform owned by Microsoft that was shut down in January 2023, along with layoffs in Microsoft's Metaverse and HoloLens teams, indicating a significant shift away from their metaverse initiatives. This move by Microsoft reflected a broader trend in the tech industry where companies were reevaluating their investments in metaverse technologies due to various challenges and changing priorities.
  • Meta, previously known as Facebook, had been investing significantly in developing technologies related to the metaverse. This included projects like virtual reality platforms, immersive experiences, and digital environments aimed at creating intercon ...

Counterarguments

  • The cooldown of the metaverse in 2023 may be a temporary setback rather than a permanent decline, as new technologies often go through cycles of hype and disillusionment before finding practical applications.
  • The pivot of major tech companies might reflect a strategic diversification rather than a complete abandonment of the metaverse, as companies often explore multiple emerging technologies simultaneously.
  • Retracting optimistic projections does not necessarily mean the metaverse lacks potential; it could indicate a recalibration of expectations to more realistic timelines and milestones.
  • Gartner's revised projections might be a conservative response to market conditions, and the metaverse could still gain traction as consumer habits and technology evolve.
  • Walking back bold predictions could be a sign of a more mature and cautious approach to the metaverse by consultants and investors, rather than a wholesale rejection of the concept.
  • Microsoft's closure of AltspaceVR and cuts to its metaverse initiatives could be part of a broader restructuring or refocusing effort, which may not reflect the overall industry's commitment to the metaverse.
  • Meta's decision to stop pitching the metaverse to advertisers could be a strategic realignment to current market demands, without ruling out future metaverse marketing efforts.
  • Meta's shift tow ...

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