In this episode of 99% Invisible, the rise of media-driven toy franchises is explored. From the groundbreaking He-Man and Transformers in the 1980s that combined animation and commercials to drive toy sales, to the grassroots phenomenon of Teenage Mutant Ninja Turtles, these franchises blurred the lines between toys, cartoons, and advertising.
The creators of TMNT, Kevin Eastman and Peter Laird, found themselves transitioning from comic artists to business overseers as their brand skyrocketed in popularity. Their journey highlights the challenges faced in expanding a franchise while maintaining creative control and artistic authenticity amidst commercial pressures.
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The transformation of toy franchises into media powerhouses began in the 1980s, with trailblazers like He-Man and Transformers leading the charge and giving rise to iconic brands like Teenage Mutant Ninja Turtles (TMNT). This evolution not only revolutionized playtime but also blended the lines between toys, animated series, and advertising.
He-Man emerged as an innovative brand, conceived by Mattel's Roger Sweet, which fused fantasy elements with figurines. Without a backstory, the He-Man characters were first introduced through mini comic books and commercials that seamlessly combined animation and live-action. The progression into an animated series boosted toy sales beyond expectations.
Transformers took cues from He-Man, maintaining a symbiosis with their toyline. Hasbro's collaboration with Takara Tomy and Marvel's Bob Budiansky resulted in intricate character development. The Transformers narrative was carefully woven through comics and animated episodes, balancing character introduction and toy sales. Despite controversies like character deaths in their movie, the franchise deeply impressed its audience.
TMNT sprang from a modest comic book issue by Kevin Eastman and Peter Laird and evolved into an integral part of Mirage Studios. Roman Mars underscores the franchise's adaptability, continuously reinventing itself to stay relevant. Entrepreneur Mark Friedman recognized TMNT's potential, and unlike typical industry narratives, Eastman and Laird managed to retain creative control while expanding the franchise.
Kevin Eastman and Peter Laird's ascent from comic creators to business overseers entailed rigorous management of the TMNT brand. Despite appearing as a corporate giant, the TMNT was tightly controlled by its creators to ensure authenticity. The duo faced challenges, including creative compromises such as introducing a female turtle at Saban's suggestion, which highlighted the tensions between maintaining artistic integrity and succumbing to commercial pressures.
1-Page Summary
The 1980s marked the genesis of media-driven toy franchises, with toys, cartoons, and commercials undoubtedly enmeshed. This trend saw franchises like He-Man and Transformers redefine play and propel the Teenage Mutant Ninja Turtles (TMNT) to staggering popularity.
Mattel was a pioneer in the media-driven toy franchise segment, competing with Star Wars. Roger Sweet of Mattel is credited with creating He-Man, a barbarian character that blended a caveman aesthetic with elements from Star Wars, catering to young boys. Initially lacking a story, marketers quickly came up with character names, relying heavily on improvisation.
Mini comic books explaining the characters were commissioned with the toys and creatively advertised through commercials that interlaced animated content with a 'real world' scenario of a dad and his kids playing with the toys. Following this, Lou Scheimer from Filmation proposed expanding the narrative into a full-fledged animated series. The He-Man cartoon launched in fall 1983, spurring a dramatic increase in toy sales.
He-Man's success provided a template for other toy-driven media franchises like Transformers. Eric Molinsky links Transformers to this trend, spring-boarding off He-Man's foundation. Hasbro, inspired by the model used for toys like G.I. Joe, partnered with Japanese company Takara Tomy which had robots that transformed into other objects. Marvel was commissioned to flesh out character backstories; Bob Budiansky notably named many characters, including Megatron, over a Thanksgiving weekend.
Transformers differentiated from the He-Man model, adding depth to character arcs through comics, which then informed the cartoon's storylines, though the show developed its own plots. The franchise balanced narrative introduction of new characters with toy sales, with the animated movie controversially killing off old characters to make way for new toys, much to the dismay of young fans. Budiansky, who grew exhausted with the responsibility of interweaving new characters, left the project, but not before realizing the lasting impact he had made on the fan community.
Starting with a print run of just 3,000 copies, TMNT was initially a singular issue, not intended to launch an enduring franchise. However, creators Kevin Eastman and Peter Laird rocketed to success, necessitating expansion and a fully operational Mirage Studios.
Roman Mars notes the franchise's enduring appeal, with constant rebirths keeping TMNT relevant. ...
The evolution of media-driven toy franchises
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